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Sonic Boom: Fire & Ice is in development for 3DS, SEGA has announced.

Here’s the official overview:

Sonic Boom: Fire & Ice, featuring the triumphant return of Sonic, Tails, Knuckles, Amy and Sticks, will be available exclusively on Nintendo 3DS later this year.

Developed by Sanzaru Games Inc., Sonic Boom: Fire & Ice is a single player game with collaborative gameplay components that shares key characters, events, and lore of the Sonic Boom universe. Players will see Sonic and his friends in familiar settings as they embark on a brand new adventure to battle Dr. Eggman as well as an all-new super villain, D-Fekt. The team’s adventures will bring them to locations both familiar and new as they explore, race and protect their world.

To create an entirely new experience, Sonic Boom: Fire & Ice will infuse fire and ice elements throughout gameplay, enabling new abilities to play out in special character moves and interactions with environments. The new title also delivers gameplay that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play.

New to the title is the introduction of Bot Racing, a supplemental game tied to the single player story with multiplayer gameplay. The new Bot Racing feature is an extension of Sonic Boom: Fire & Ice that is purely about racing and speed, where a user will unlock character themed Bots to challenge friends on fast courses or tracks.

Sonic Boom: Fire & Ice is due out this holiday in North America. Europe is getting the game this winter, where Nintendo will handle sales, marketing and distribution.

Watch the debut trailer below.

Good news for Dragon Ball fans: Dragon Ball Z: Extreme Butoden, the latest DBZ game on Nintendo 3DS, has been rated by the Australian Classification Board and received a PG rating. This all but confirms a release of the game in PAL regions. It’s not an official announcement just yet, but thankfully E3 is right around the corner where Bandai Namco might do just that.

Source Via

Nintendo brought out a new system update for the 3DS last week. This week, Wii U is getting in on the fun. The latest firmware, version 5.4.0, is now available for download.

Sadly, there’s not much to report on in terms of any new features. This one seems to be all about improving stability/the user experience – just like the 3DS upgrade.

As always, you’ll need the latest firmware before you can enter the eShop.

Source

Capcom has announced Mega Man Legacy Collection, a new digital package that celebrates the Blue Bomber’s 8-bit history.

Mega Man Legacy Collection features the original six Mega Man games. It’ll also offer two new modes: Challenge Mode and Museum Mode.

According to Capcom, “Challenge Mode remixes gameplay segments from all six games, with plenty of scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players, too.” In Museum Mode, players can view “a comprehensive collection of history, high-res art and original concept pieces”.

Mega Man Legacy Collection is out on 3DS this winter. Check out the debut trailer below. Lots of additional information is posted after the break.

A new Smash Bros. presentation will be held on June 14, Nintendo has announced. Masahiro Sakurai, director of the Wii U and 3DS games, is leading the proceedings.

Here’s the breakdown of relevant times:

– 7:40 AM PT
– 10:40 AM ET
– 3:40 PM in the UK
– 4:40 PM in Europe

In an announcement sent out to the media, Nintendo says Sakurai will be outlining the details of Lucas’ inclusion in Smash Bros., the new Miiverse stage on Wii U, and Mii Fighter costumes inspired by Splatoon. It’s unclear what else – if anything – will be shown.


This week’s European Nintendo Downloads are as follows:

Wii U Virtual Console

Megaman Battle Network 3 Blue (GBA) – €6.99/£6.29/CHF 9.80

Megaman Battle Network 3 White (GBA) – €6.99/£6.29/CHF 9.80

3DS Retail

LEGO Jurassic World (available June 12) – €29.99/£24.99/CHF 45.00

3DS Download

Dr. Mario: Miracle Cure – €9.99/£8.99/CHF 14.00

eShop Sales

Wii U:

Cubemen 2  – €4.49/£3.99/CHF 6.49 (Ends June 25th, regular price €7.99/£6.99/CHF 10.99 )
Luv Me Buddies Wonderland  – €12.90/£9.90/CHF 14.90 (Ends July 11th, regular price €29.99/£24.90/CHF 38.90)
Fit Music for Wii U – €12.90/£9.90/CHF 14.90 (Ends July 11th, regular price €29.99/£24.90/CHF 38.90)

3DS:

Luv Me Buddies Wonderland  – €10.90/£8.90/ CHF 13.90 (Ends July 11th, regular price €24.90/£19.90/CHF 31.90)
Battleminer – €3.49/£2.99/CHF 4.75 (Ends June 25th, regular price €7.99/£5.99/CHF 9.49)

Source: Nintendo PR

The last time I played through Xenoblade Chronicles was just after its European release in 2011, so I’ll let the other staff writers with fresher memories of it handle the actual game of the month. Instead, I’d like to take a not-so-brief look back at the history of the game’s developer, Monolith Soft, and the games they developed prior to Xenoblade. There are plenty of recurring themes, gameplay elements and staff involved, so let’s see how almost a decade of developing RPGs shaped this robot-slaying, god-climbing adventure.

Wee Man Studios has shared the first official screenshots as well as new details about Lifespeed with Nintendo Everything.

For those who haven’t heard of Lifespeed previously, it’s a futuristic flying racing game for 3DS. It’ll come with 11 playable characters, online leaderboards, and a story mode.

Speaking of the story mode, we have new information on that front. We’re told that cut-scenes happen after almost every race, and there’s even a bit of story that plays our during races themselves. The latter is on the subtle-side, so you’ll have to be careful not to miss it. There are also two alternative endings to the comic book storyline. What you’re able to see will depend on your actions on the race track.

Characters in Lifespeed come from different planets, have their own backstory, and personal rivalries. Personalities are reflected in their statistics, style of racing, and their communications during races. Wee Man Studios hopes that, in the future, they can weave in characters not featured in the story currently as well as introduce brand new characters.

Finally, we have some information about Lifespeed’s weapons. Players fly through rings in order to obtain power-ups and weapon pickups. By flying through a multiplier ring, you’ll receive a big speed increase for a short period of time. You also fly through a weapons ring to obtain a weapon, which include lasers, missiles, mines.

Players can only hold one weapon at a time in Lifespeed. Weapons need to be targeted at the enemy and will only work effectively if you get a strong lock on. Wee Man Studios says that using the weapons locking system effectively is something you’ll need to develop in order to be good at battling in Lifespeed.

Oh, and one more tidbit: it’s possible to perform a starfox-esq barrel roll using the shoulder buttons.

Lifespeed launches on the 3DS eShop this summer. View some screenshots below.

Let’s Talk #11: How are you liking Splatoon?

Splatoon launched in North America and Europe on May 29. That means it’s been out for exactly one week! Given that, I wanted this week’s Let’s Talk topic to be focused entirely on that game, as well as your impressions.

The nice thing about Splatoon is that it’ll likely be fresh in your memory for at least the next few months. Nintendo has already released new weapons and a multiplayer map even though it’s only been out for a few days. The Inkbrush just came out roughly an hour ago!

So let’s get this Splatoon train rolling. Let us know how you’re liking (or not liking!) Splatoon in the comments below. Have you had a chance to complete the single-player campaign? What do you think of the different multiplayer maps? Any thoughts you have are welcome here!


Highlights from last week’s topic: Do you prefer playing alone or with others?

LordDisco

I honestly like playing solo the most. Don’t get me wrong, I do love playing with my friends and family when the timing is right, but amongst those people, there are only 4 that I can think of that value video games like I do. It is with those people that I enjoy multiplayer with the most, but because I live in Japan and 3 of those 4 friends live in North America, I definitely mostly play alone, which is FINE BY ME.

For me, playing video games is a lot like reading a book. If the game is good, it usually introduces itself well, gets you immersed into the game world, and eventually sucks you in until the end. The nice thing with video games is that they don’t necessarily need a story in order to fulfill this, which is pretty awesome and unique. A game like Pushmo, which has very little story, can still suck you in with a great introduction to the game, puzzles, and world.

I also work extremely long and difficult hours, so when I have down time, I usually just sit down and play. Again, like a book, I love to be pulled away from my reality and enjoy time in a make-believe world of sorts. It’s nice to escape reality and enjoy the fantasy of what video games can offer. Escaping that reality with friends is nice, but mostly, I just like playing alone.

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Both. But if I play local multiplayer, it’d have to be with people I have good chemistry with. It’s annoying when some people get competitive and childish instead of enjoying the moment of playing video games with a mate

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Update: Apologies for the slight delay in announcing our winner. A family member of mine has been in the hospital over the past few days, so to say things have been crazy here lately would be an understatement.

With that out of the way, let’s announce our winner. Congratulations to Kyoko! Your code will be sent out soon.


With Adventures of Pip’s North American launch slated for Thursday, we’re celebrating with a quick giveaway. We have one code to provide to a lucky winner (thanks Max Criden!).

In the title, Pip undergoes crucial transformations and evolutions. Excluding Pokemon (since that’d be too easy!), we want to read about your favorite physical transformation that a character goes through in a game. Just leave a comment below with your thoughts.

Our giveaway will run through Thursday evening. Note that the code can only be redeemed on a North American Wii U console.

By the way, in case you missed it, Dennis played through nearly an hour of Adventures of Pip over the weekend. You can watch our live stream archive below.

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