Factor 5 had a Star Wars trilogy compilation finished for Wii, but was cancelled
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii | 16 Comments
During the latest Nintendo Voice Chat episode, IGN spoke with Julian Eggebrecht, who was the president of the now-defunct development studio Factor 5. Eggebrecht revealed details about a cancelled Star Wars trilogy compilation for Wii – titled Rogue Leaders – that was actually finished.
Here’s what was shared:
– Factor 5 was originally working on a trilogy compilation for the first Xbox
– This would have contained Star Wars: Rogue Squadron, Star Wars Rogue Squadron II: Rogue Leader, and Star Wars Rogue Squadron III: Rebel Strike
– Factor 5 was interested in Wii given the advances of motion tech thanks to Wii MotionPlus
– The team tried resurrecting its cancelled Star Wars trilogy from the first Xbox
– Making the game work on a modern console was only a matter of tweaking the already-existing systems in the half-finished game
“…we had our old trilogy project, which we had fifty percent done, which was basically putting Rogue Leader and Rebel Strike with new content, [along] with fixing some of the mistakes, redoing completely the cameras, and everything.”
– Factor 5 wanted the game to work with the GameCube controller and a few Wii peripherals
– The team “wanted to support every single control that you could imagine.”
– During flight sequences, you could have the Mario Kart wheel control your X-Wing together with the balance board to control the pedals
– There was space combat, speeder bike racing levels, third-person action sequences, and even lightsaber battles making the most of the Wii Motion Plus’ 1:1 controls
– New graphics engine allowed for 60 FPS with a high visual fidelity
“Believe me, if you ever saw it running on the Wii at 60 [fps], it is by far – and I think I’m not overstating that – the technically most impressive thing you would ever see on [Wii].”
– Wii trilogy was finished, but the project was shut down
– The cancellation was because of the financial crisis of 2008 and the fact that the team had taken it upon themselves to self-fund the project in order to claim a larger “piece of the pie” once it was distributed
– Two potential publishers also went bankrupt and LucasArts was having “their own financial woes”
– IGN says multiple companies stepped in to help out with publishing, but financial hardship, legal snafus, and budgetary restrictions ultimately led to the project’s final cancellation.
– Eggebrecht loves the Wii U, but its unpredictable trajectory and licensing troubles make it unlikely
“Maybe sooner or later a hardware spot will be hit again, and we certainly would love to talk to Disney about it. And of course, with J.J.’s [Abrams] comeback to kind of the traditional trilogy feel, I think there’s going to be a lot of commotion around that. I just don’t know if we will be a part of it or not.”
New version of Youkai Watch 2 announced
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 8 Comments
This month’s issue of CoroCoro reveals that a new version of Youkai Watch 2 is in the works. Level-5 will release Youkai Watch 2: Star Performer in Japan on December 13. Pricing is set at 4,968 yen.
The new version of Youkai Watch 2 will new Youkai and quests as well as an anime episode that connects to the upcoming movie. Players will be able to transfer data from the original games (Ganso/Honke). Additionally, extras are planned like medals for the retail launch.
Videos: Every Japanese 3DS theme
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
3DS themes have now arrived in Japan, and Nintendo has uploaded videos showing off every single one. We’ve only posted a single video above, but you can find another 46 over on Nintendo’s Japanese YouTube page.
Captain Toad: Treasure Tracker – “Toad will not Track Treasure alone!” English trailer
Posted on 5 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Lots of pretty Captain Toad: Treasure Tracker screenshots
Posted on 5 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 6 Comments
Pokemon Omega Ruby/Alpha Sapphire – first look at Mega Beedrill, Mega Pidgeot, Mega Latios and Latias
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, Images | 3 Comments
Images from this month’s CoroCoro have now emerged showing the new Mega Evolutions for Pokemon Omega Ruby/Alpha Sapphire. We get a look at Mega Beedrill, Mega Pidgeot, Mega Latios and Mega Latias.
CoroCoro also shares the following details:
– Mega Pidgeot is Normal/Flying-type with the ability No Guard
– Mega Beedrill is Bug/Poison-type with the ability Adaptability
– Can fly on Mega Latios and Latias in the overworld and find Pokémon such as Reshiram, Zekrom, Dialga & Palkia in the sky
– Latios is exclusive to Omega Ruby and Latias is exclusive to Alpha Sapphire
– The Eon Ticket is said to return through a special distribution
– The Legendary Pokémon are found on islands that can only be found through areas on the sky
– You access the sky through the Eon Flute item
Mega Latios, Latias, Beedrill and Pidgeot confirmed for Pokemon Omega Ruby/Alpha Sapphire
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Details from this month’s issue of CoroCoro have started to leak. While we don’t have images just yet, the magazine reveals Mega Latios, Latias, Beedrill and Pidgeot for Pokemon Omega Ruby/Alpha Sapphire. We’ll bring you the scans once they emerge.
Sakurai on the clone characters in Smash Bros. Wii U/3DS
Super Smash Bros. for Wii U and 3DS contain a few “clone characters” like previous entries in the series. In his latest Famitsu column, director Masahiro Sakurai explains how they were decided.
Sakurai started out with the following:
There are 3 fighters [Lucina, Dark Pit, and Doctor Mario] that are alternate models (clones) in the game. Each was originally a color variation, but during development, they were given balanced characteristics. Since their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.