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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 39, 116
New 3DS LL – 23, 212
Vita – 13,816
2DS – 9,243
PS4 Pro – 7,887
New 3DS – 2,091
Wii U – 1,169
PS3 – 701
Xbox One – 75

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 78,927
New 3DS LL – 54,645
Vita – 34,023
2DS – 26,214
PS4 Pro – 8,242
New 3DS – 8,019
Wii U – 3,147
PS3 – 1,156
Xbox One – 180

And here are the software charts:

Nintendo opened the full Japanese Goodbye! BoxBoy! website today. New details about the game are shared, and we have news about how amiibo works.

Qbby and the rest of the gang who are riding the Box Ship are saving planets eroded by haze to restore the universe to its original form. With the ship, they head to a planet infested by haze, but Qbby ends up falling down to one planet in particular. The game picks up here.

As far as gameplay goes, first let’s go over the different powers:

GameSpot posted its full interview with Nintendo of America president Reggie Fils-Aime about Switch. As you would expect, a wide range of topics were addressed.

Reggie commented on Switch’s price and the prices of games themselves, transferring Virtual Console purchases, the smartphone app, possibility of multiplayer with 1 cartridge, online approach, addressing issues from Wii U, and “forgotten” Nintendo franchises. Watch the full interview below.

Nintendo of America president Reggie Fils-Aime, speaking with GameSpot, mentioned that Nintendo “thought deeply” about Wii U’s shortcomings. He shared two reasons for the system’s failures.

First, Reggie admitted that the messaging behind Wii U wasn’t clear, stating that the “clarity of the consumer proposition” was not strong enough. He also pointed to a lack of steady flow of compelling games.

When it comes to Switch, Reggie believes Nintendo has addressed the communication issue:

After a long wait, The Legend of Zelda: Breath of the Wild finally launches in March. With the game so close, some fans can’t help but wonder what could come next for the series.

One possibility series producer Eiji Aonuma isn’t ruling out is another title for Switch. “I haven’t been able to fully use all of the new features of the system,” Aonuma told IGN. “There could be the possibility of another Zelda on Nintendo Switch.”

Nintendo has provided IGN with an listing of differences The Legend of Zelda: Breath of the Wild has on Switch and Wii U. While most details were known, the Switch edition is officially confirmed to run at 900p. Nintendo also mentions “higher-quality environmental sounds” on Switch.

Here’s the full rundown:

  • Both launch on the same day, March 3.
  • Both have a frame rate of 30fps.
  • Both versions of the game offer the same content.
  • On a TV, the Nintendo Switch version of the game renders in 900p while the Wii U version renders in 720p.
  • The Nintendo Switch version has higher-quality environmental sounds. As a result, the sound of steps, water, grass, etc. are more realistic and enhance the game’s Open-Air feel.
  • The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive.
  • Some icons, such as onscreen buttons, differ between the two versions.
  • A Special Edition and Master Edition of the Wii U version are not available.

Source

EA executive vice president Patrick Soderlund stopped by the Nintendo Switch Presentation 2017 last week to announce FIFA for the big N’s new console. IGN caught up with him to talk about the publisher’s support a bit more in-depth.

Soderlund started out with the following:

“We’ve been with Nintendo for a very long time. I’m a Nintendo fanboy since I grew up. Nintendo is the reason I got into gaming.”

“What I like about Nintendo is that they come to the table with a slightly different approach. They’ve done that in the past to great success, and sometimes not so much, but I think unless you’re willing to think about something unconventional, it’s going to be hard to break ground. Nintendo forces us to think differently. (Switch) challenges conventions, as game makers, makes us think about the platform in a different way.”

Update: Very quick update for you. Nintendo’s Japanese Twitter page says the Fire Emblem mobile game will be revealed.


Original: A Fire Emblem Direct was announced last week as part of the Treehouse Live stream. The presentation has now been officially confirmed, with Nintendo stating that multiple titles will be featured.

You can expect the Fire Emblem Direct to begin at the following times:

– 2 PM PT
– 5 PM ET
– 10 PM in the UK
– 11 PM in Europe

The Treehouse Live stream indicated that Fire Emblem Warriors would at least be featured. Another possibility is the inclusion of the Fire Emblem mobile game.

Source 1, Source 2

At the beginning of Zelda: Breath of the Wild, Link awakens following a 100-year slumber. Clearly something big happened beforehand that led to him being in that state.

Now we have a decent idea about that backstory surrounding Breath of the Wild. During last week’s Treehouse Live stream, Nintendo of America president Reggie Fils-Aime showed off a map from the game’s limited editions, the back of which contains cryptic tapestry with Hylian/Sheikah language. What’s stated there has been revealed after fans went through a lengthy decoding process.

Since this may fall into spoiler territory for some, we’ve posted the transcript after the break.

Last week, Nintendo shared the file sizes for Zelda: Breath of the Wild on both Switch and Wii U. Both are pretty similar. On Switch, Zelda is a 13.4 GB download while the Wii U version is 13 GB.

The page now includes an additional note specifically about the game on Wii U. For those who plan on playing the physical version, some game data will need to be installed. More than 3 GB of space is needed in the console’s storage or USB storage device. It seems that USB memory devices (memory stick) can’t be used.

Thanks to Ben for the tip.

Source


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