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In an interview with Siliconera, Shantae director Matt Bozon touched on the different prototypes that the studio experimented with in the past but never saw the day of light. Among the projects include “a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’”.

Bozon’s full comments:

“We had a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’. One was a spline-scroller (like Namco’s Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We’ve done a lot of exploration in this area… Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It’s possible that we’ll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time.”

Bozon also spoke with Siliconera about WayForward’s upcoming Shantae games. Speaking about the differences between Pirate’s Curse and Half-Genie Hero, he said:

“The games are fairly different. The teams have no real crossover besides me and Jake (Virt) Kaufman. Half-Genie Hero is more about dancing, over-the-top spectacle, arcade action, and some light quest elements to keep it true to the series (and it’s still in development, so anything can happen!). It’s like a Shantae TV show come to life!”

“Pirate’s Curse has a deeper narrative and is more rooted in 16-bit stylings, even though it has higher resolution paintings and occasional voice over. Pirate’s Curse expands the original gameplay and takes into new territory. Half-Genie Hero goes back to belly dancing and magic, but adds a ton of variety with more playable characters and HD visual design.”

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Shantae and the Pirate’s Curse is almost here. The game is now in lot check, which is one of the final steps required before launching on the eShop.

WayForward shares the news on Twitter in the following message:


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Shantae and the Pirate’s Curse will receive an update in the future to take advantage of the New 3DS, WayForward has revealed.

Speaking with Siliconera, director Matt Bozon said:

“We’re really excited about the New 3DS! We have an update for Shantae and the Pirate’s Curse already underway, which will add a ‘quick select’ control scheme, as well as other minor improvements to the game. Look for that to arrive closer to the launch of the New 3DS in the US.”

Bozon did not say what sort of “minor improvements” will be included. However, it’s already been confirmed that Shantae and the Pirate’s Curse will run at 60 frames per second on a regular 3DS with stereoscopic 3D turned on.

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Shantae and the Pirate’s Curse has gone gold. WayForward announced the news on Twitter a few minutes ago, writing:


WayForward still hasn’t announced a release date for Shantae and the Pirate’s Curse. However, I imagine that will be changing soon!

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The launch of Shantae and the Pirate’s Curse draws closer. Over on Twitter, developer WayForward stated that a mid-October release is probable for North America.

The studio said:


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Footage from Adventure Time: The Secret of the Nameless Kingdom was shown at the GameStop Expo today. Check it out below:

Shantae and the Pirate’s Curse is now one step closer to release. According to WayForward, the game has successfully completed Nintendo’s pre-check, and more information will be shared soon.

The studio said on Twitter:


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Activision has shared first screenshots and details for Teenage Mutant Ninja Turtles: Danger of the Ooze, a new game for 3DS (and the PlayStation 3/Xbox 360). WayForward is handling development.

Danger of the Ooze is a new side-scrolling action-adventure release which bridges the gap between season 2 and season 3 of Nickelodeon’s animated program. It features 2D fighting and platforming gameplay with the 3D art direction of the TV series.

Other details published by Activision today:

Teenage Mutant Ninja Turtles: Danger of the Ooze brings together new locations, allies and threats! The game quickly heats up as Shredder, Tiger Claw and a new army of mutants threaten the streets of New York, forcing Leonardo, Raphael, Donatello and Michelangelo to take action into their own hands. The game’s distinguishing feature is its vast, interconnected, non-linear game world, which rewards exploration and creative thinking. Powers, upgrades and equipment scattered across New York and Dimension X opens up new environments to traverse, secrets to discover and bosses to battle.

All four Turtles can be swapped between freely throughout the adventure, and each has his own unique rhythm, with specialized stats, strengths and skills. Combat is fast-paced, emphasizing the gang’s martial arts prowess through attack and item combos, counters and finishers, but also provides tools for stealth-based approaches to avoid or tackle enemies.

Teenage Mutant Ninja Turtles: Danger of the Ooze will launch later this year.