Submit a news tip



The Great Ace Attorney devs on the game’s 19th century setting and more

Posted on April 25, 2014 by (@NE_Brian) in 3DS, News

More quotes have emerged from Famitsu’s interview about The Great Ace Attorney with series creator Shu Takumi and producer Shintaro Kojima. The two talked about the game’s 19th century setting, concept, when the project came about, and more.

Head past the break for the latest comments from Takumi and Kojima.

Takumi on the game’s concept…

“While making games, I usually think ‘to make what I currently think is the most fun thing in the best shape possible,’ which is the major premise. This might be a bit different from the rest of the series, but our concept this time around is about making a new Ace Attorney for fans and those new to the series [as well].”

When Takumi began thinking about starting a new project in the series…

“When we finished Professor Layton vs. Phoenix Wright: Ace Attorney, there were voices within the company that said ‘we’d like you to make a new Ace Attorney’ and it started out with the thought of putting together ideas we’ve had up until now.”

Kojima confirming how it was decided that Shintaro Kojima would take on the role of the game’s producer…

“Yes. We talked about the challenge of taking on a new Ace Attorney game that is not part of its main numbered series. The base of it is still Ace Attorney, but I was interested in the new possibilities and approaches, so I decided to join.”

Kojima on whether or not he has any thoughts as a producer, considering that it’ll be his first time working on the Ace Attorney series…

“I’d like to make an environment that would allow director Takumi to think of all kinds of ideas in full-swing. While it is an Ace Attorney game, it’ll also be a new project, so while we would naturally want Ace Attorney fans to find it interesting, I also believe that it will be important to show its charm off to those who’ve yet to play an Ace Attorney game.”

Takumi on how the decision of setting the game in the 19th century came to be…

“A big part of it came from wanting to make it different from the main games. When we first started this project, we thought about all kinds of ways as to how we could make it different from the main games. At first, we thought about having civil trials, but that would have made it difficult to show a decisive victory or defeat.”

“That would have made things about compensation instead of guilt and innocence, so in the end, we thought that [having them say] ‘court established settlement!’ would have been a bit too much. In the end, we kept the focus on the mystery part of it, and thought that simply changing the era would be good enough.”

“I also grew up reading classic mystery novels that were written about 100 years ago, and I thought that this would be a good opportunity to pull things out that we’ve yet to use, so we decided to go with this era.”

Leave a Reply

Manage Cookie Settings