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Warborn update out now (version 1.0.7), patch notes

Posted on September 27, 2020 by (@NE_Brian) in News, Switch

Warborn

Warborn was recently updated on Switch to version 1.0.7. It’s fairly substantial, as it comes with AI improvements, difficulty adjustment and balancing.

Below are the full patch notes:

Additions & Changes

  • Overhauled and improved AI.
  • Online multiplayer is not compatible with older versions due to balancing changes.
  • During unit selection it is now possible to preview ally and enemy movement by placing the cursor over a unit and holding the cancel button.
  • Slight increase to brightness of lighting in stormy weather.
  • UI bars (HP, CP etc.) are now sheared at an angle making small amounts much clearer on the bar.
  • “Intel” has been renamed as “Help” for clarity.
  • Slight adjustment to layout of button prompts.
  • Panels indicating status effect addition or removal have been adjusted for improved readability.
  • Difficulty Adjustments – Hard
    • Enemies that would previously have a ‘Sentry’ behaviour will now be aggressive immediately.
    • Enemies that would previously only react to the player at a certain distance will now be aggressive immediately.
    • Repair skills used by the player are 20% less effective.
    • Damage taken by player units is increased by 10%.
  • Difficulty Adjustments – Easy
    • Repair skills used by the player are 20% more effective.
    • Damage taken by player units is decreased by 20%.

Balancing

  • 2% base damage variation introduced.
  • Reduced CP gain when attacking an enemy.
  • Immobilised status effect base turn duration 1 => 2.
  • Jamming status effect base turn duration 1 => 2.
  • Weakened status effect base turn duration 1 => 2.
  • Aim Assist status effect critical chance increase 10% => 15%.
  • Corrected proximity mine damage to ignore defence rating and deal fixed damage.
  • Luella’s Sharpshooter trait has had the following changes: Critical hit rate for all allied attack skills with a max range of 5 or more is increased by 5%.
  • Vincent’s Blitz trait has had the following changes: If an allied unit moves 4 or more tiles and attacks in the same turn, their critical hit rating is raised by 5%.
  • Havok
    • Havok Rifle base damage 80 => 60.
    • Grenade Launcher base damage 275 => 280.
    • Energy defence rating 1 => 0.
  • Novus
    • Deployment cost 30SP => 40SP.
    • Novus Heavy Cannon damage type has been changed from Kinetic to Energy.
    • Novus Heavy Cannon base damage 200 => 150.
    • Disintegrate Armour base damage 400 => 250.
    • Explosive defence rating 2 => 0.
  • Pathfinder
    • Scout Rifles base damage 75 => 50.
    • Saboteur Blades base damage 150 => 100.
    • Scan effect radius 1 => 2.
    • Movement 6 => 5.
  • Insight
    • High Velocity Sniper Rifle base damage 800 => 700.
    • Target Servos base damage 500 => 400.
    • Explosive defence rating 1 => 2.
  • Invader
    • Shock Magnum base damage 600 => 620.
  • Vanguard
    • Energy Saber base damage 800 => 700.
    • Energy Saber now ignores cover.
    • Piercing Strike base damage 500 => 600.
    • Kinetic defence rating 2 => 3.
    • Explosive defence rating 1 => 3.
  • Prospect
    • Deployment cost 50SP => 60SP.
    • Excavator Rockets base damage 100 => 80.
  • Aegis
    • Repair Tool base repair amount 500 => 350.
    • Kinetic defence rating 1 => 2.
    • Energy defence rating 2 => 3.
  • Serpens
    • Deployment cost 100SP => 120SP.
    • Movement 2 => 3.
  • Deity
    • Precision Rail Rifle base damage 1000 => 800.
    • Precision Rail Rifle cooldown 0 => 1.
  • Arbiter
    • Judgement Cannon base damage 1000 => 800.
    • Judgement Cannon cooldown 0 => 1.
    • Mediator Missiles base damage 200 => 120.
  • Maelstrom
    • Dread Saber base damage 1000 => 800.
    • Dread Saber now ignores cover.
    • Shockwave Slash base damage 800 => 700.

Bug Fixes

  • Fixed an issue where sometimes if the last unit used by the AI had the immobilised status, the map input could stop working temporarily.
  • Fixed an issue where the tab selection on the commander info screen did not correctly reset when opening it.
  • Fixed an issue where sometimes the status change messages were positioned incorrectly.
  • Fixed an issue where sometimes the terrain graphic for a tile was not correctly displayed.
  • Fixed an issue with the damage calculation when Izol’s Phalanx commander power is in effect.
  • Fixed an issue on Luella mission 10 where certain unit death animations would not run correctly if animations were skipped.
  • Fixed an issue where it was unintentionally possible to move the camera during certain cutscenes.
  • Fixed minor redundant camera movement during unit death and status affliction sequences.
  • Fixed some overflow issues for localised text.

Warborn is available now on Switch.

Source

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