Warborn update out now (version 1.0.7), patch notes
Posted on September 27, 2020 by Brian(@NE_Brian) in News, Switch
Warborn was recently updated on Switch to version 1.0.7. It’s fairly substantial, as it comes with AI improvements, difficulty adjustment and balancing.
Below are the full patch notes:
Additions & Changes
- Overhauled and improved AI.
- Online multiplayer is not compatible with older versions due to balancing changes.
- During unit selection it is now possible to preview ally and enemy movement by placing the cursor over a unit and holding the cancel button.
- Slight increase to brightness of lighting in stormy weather.
- UI bars (HP, CP etc.) are now sheared at an angle making small amounts much clearer on the bar.
- “Intel” has been renamed as “Help” for clarity.
- Slight adjustment to layout of button prompts.
- Panels indicating status effect addition or removal have been adjusted for improved readability.
- Difficulty Adjustments – Hard
- Enemies that would previously have a ‘Sentry’ behaviour will now be aggressive immediately.
- Enemies that would previously only react to the player at a certain distance will now be aggressive immediately.
- Repair skills used by the player are 20% less effective.
- Damage taken by player units is increased by 10%.
- Difficulty Adjustments – Easy
- Repair skills used by the player are 20% more effective.
- Damage taken by player units is decreased by 20%.
Balancing
- 2% base damage variation introduced.
- Reduced CP gain when attacking an enemy.
- Immobilised status effect base turn duration 1 => 2.
- Jamming status effect base turn duration 1 => 2.
- Weakened status effect base turn duration 1 => 2.
- Aim Assist status effect critical chance increase 10% => 15%.
- Corrected proximity mine damage to ignore defence rating and deal fixed damage.
- Luella’s Sharpshooter trait has had the following changes: Critical hit rate for all allied attack skills with a max range of 5 or more is increased by 5%.
- Vincent’s Blitz trait has had the following changes: If an allied unit moves 4 or more tiles and attacks in the same turn, their critical hit rating is raised by 5%.
- Havok
- Havok Rifle base damage 80 => 60.
- Grenade Launcher base damage 275 => 280.
- Energy defence rating 1 => 0.
- Novus
- Deployment cost 30SP => 40SP.
- Novus Heavy Cannon damage type has been changed from Kinetic to Energy.
- Novus Heavy Cannon base damage 200 => 150.
- Disintegrate Armour base damage 400 => 250.
- Explosive defence rating 2 => 0.
- Pathfinder
- Scout Rifles base damage 75 => 50.
- Saboteur Blades base damage 150 => 100.
- Scan effect radius 1 => 2.
- Movement 6 => 5.
- Insight
- High Velocity Sniper Rifle base damage 800 => 700.
- Target Servos base damage 500 => 400.
- Explosive defence rating 1 => 2.
- Invader
- Shock Magnum base damage 600 => 620.
- Vanguard
- Energy Saber base damage 800 => 700.
- Energy Saber now ignores cover.
- Piercing Strike base damage 500 => 600.
- Kinetic defence rating 2 => 3.
- Explosive defence rating 1 => 3.
- Prospect
- Deployment cost 50SP => 60SP.
- Excavator Rockets base damage 100 => 80.
- Aegis
- Repair Tool base repair amount 500 => 350.
- Kinetic defence rating 1 => 2.
- Energy defence rating 2 => 3.
- Serpens
- Deployment cost 100SP => 120SP.
- Movement 2 => 3.
- Deity
- Precision Rail Rifle base damage 1000 => 800.
- Precision Rail Rifle cooldown 0 => 1.
- Arbiter
- Judgement Cannon base damage 1000 => 800.
- Judgement Cannon cooldown 0 => 1.
- Mediator Missiles base damage 200 => 120.
- Maelstrom
- Dread Saber base damage 1000 => 800.
- Dread Saber now ignores cover.
- Shockwave Slash base damage 800 => 700.
Bug Fixes
- Fixed an issue where sometimes if the last unit used by the AI had the immobilised status, the map input could stop working temporarily.
- Fixed an issue where the tab selection on the commander info screen did not correctly reset when opening it.
- Fixed an issue where sometimes the status change messages were positioned incorrectly.
- Fixed an issue where sometimes the terrain graphic for a tile was not correctly displayed.
- Fixed an issue with the damage calculation when Izol’s Phalanx commander power is in effect.
- Fixed an issue on Luella mission 10 where certain unit death animations would not run correctly if animations were skipped.
- Fixed an issue where it was unintentionally possible to move the camera during certain cutscenes.
- Fixed minor redundant camera movement during unit death and status affliction sequences.
- Fixed some overflow issues for localised text.
Warborn is available now on Switch.