{"id":158229,"date":"2014-04-29T20:50:47","date_gmt":"2014-04-30T00:50:47","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=158229"},"modified":"2014-04-29T20:50:47","modified_gmt":"2014-04-30T00:50:47","slug":"capcom-on-monster-hunter-4-ultimates-concept-g-rank-quests-more","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/capcom-on-monster-hunter-4-ultimates-concept-g-rank-quests-more\/","title":{"rendered":"Capcom on Monster Hunter 4 Ultimate’s concept, G-rank quests, more"},"content":{"rendered":"
Famitsu<\/a><\/b> has published a new interview with Monster Hunter 4 Ultimate director Kaname Fujioka and producer Ryozo Tsujimoto. For quotes from the discussion (as translated by Siliconera<\/a><\/b>), head past the break.<\/p>\n <\/p>\n On the concept behind Monster Hunter 4 Ultimate…<\/strong><\/p>\n Tsujimoto: \u201cFirstly, it\u2019s a way to thank those who are currently playing Monster Hunter 4. After the release of Monster Hunter 4, there were plenty of voices that said \u2018we could\u2019ve done this and that more,\u2019 and we had more and more ideas for things that we could have done in Monster Hunter 4, and [the concept] came from all those uncomfortable feelings of wanting to make all of that happen.\u201d<\/p>\n On the first thing the devs touched up…<\/strong><\/p>\n Fujioka: \u201cAdjustments aside, one of the first things we did was to test whether we could pull off jump attacks while being vaulted into mid-air. When we asked the development staff if it could be done, \u2018most likely, yeah,\u2019 was their response.\u201d<\/p>\n \u201cWe thought of all kinds of different reactions for those mid-air moments, but the \u2018hey, you just sent me flying!\u2019 you often hear accompanied with a laugh from your friends, is an exchange that we definitely wanted to keep.\u201d<\/p>\n \u201cHowever, we wanted to add a difference between being sent flying by monsters and by your buddies. We wanted to expand with something that could change a \u2018sorry\u2019 after being sent flying, into \u2018thank you!\u2019\u201d<\/p>\n \u201cAdditionally, we also felt that the Hammer-user in Tsujimoto would\u2019ve been surprised more than anything when we presented it to him.\u201d<\/p>\n – Tsujimoto says with a laugh, \u201cUp until now, Fujioka hasn\u2019t touched-up on the Hammer that much.” On whether the new G-rank quests will be in a similar format to those from past titles…<\/strong><\/p>\n Fujioka: \u201cYes, when we started on the plans, we wanted to add something that people who\u2019ve already played Monster Hunter 4 could enjoy, and we felt that it\u2019d make the most sense to do this by adding more High Rank quests to singleplayer and G-rank quests for the Guild Hall.”<\/p>\n – Some quests might even require you to start with an ally-assisted jump attack<\/p>\n On how the guild quests of around level 100 seemed to have had their difficulty increased…<\/strong><\/p>\n Fujioka: \u201cOne of our previous concepts was to \u2018have the challenge of high difficulty hunting,\u2019 and now that there will be G-rank quests in Monster Hunter 4 Ultimate, we\u2019re preparing things that G-rank-caliber players will be able to enjoy.\u201d<\/p>\n On how players will be able to start G-rank quests…<\/strong><\/p>\n Fujioka: \u201cOnce you get to the part where you can unlock your Hunter rank at the Guild Hall, an urgent quest will appear. Once you clear that quest, the path to G-rank will open.\u201d<\/p>\n Tsujimoto: \u201cAnd of course, we\u2019ll be adding equipment with stats that coincide with G-rank. As long as you keep up with it, you should have no problem to also keep up with the difficulty of G-rank!\u201d<\/p>\n
\n– Fujioka responds by saying that he feels the Hammer is best left with a simple design, so it\u2019s a little difficult to adjust
\n– Tsujimoto also mentions that the reason behind this is that there are a lot more older folks who prefer to use Hammers<\/p>\n