{"id":162442,"date":"2014-06-10T03:41:59","date_gmt":"2014-06-10T07:41:59","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=162442"},"modified":"2014-06-10T03:41:59","modified_gmt":"2014-06-10T07:41:59","slug":"shantae-and-the-pirates-curse-wrapping-up-nicely-new-screenshots-released","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/shantae-and-the-pirates-curse-wrapping-up-nicely-new-screenshots-released\/","title":{"rendered":"Shantae and the Pirate’s Curse “wrapping up nicely”, new screenshots released"},"content":{"rendered":"
In addition to announcing that Shantae and the Pirate’s Curse will be coming to Wii U, Way Forward sat down with GoNintendo to discuss the progress of the game:<\/p>\n
GN<\/strong>: Shantae and the Pirate’s Curse has been in development longer than most thought it would be. How\u2019s the project going?<\/p>\n
MATT<\/strong>: Pirate\u2019s Curse is wrapping up nicely. We\u2019ve been in full production for what\u2019s approaching 2 years, with the team working at an aggressive pace. I was optimistic that we could develop the game faster than the original Shantae or Risky\u2019s Revenge, but in the end CURSE is landing at just a hair under the development time of its predecessors. All three handheld Shantae games were self-funded, so smaller teams with longer dev times is typically how we get them done. We know that fans have been waiting a very long time for this one, and we really appreciate their understanding. I\u2019m pleased to report that the extra time has been well spent!<\/p><\/blockquote>\n
You can check out the full interview here<\/a><\/p>\n
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