The first, and arguably the biggest, is Star Fox for Wii U. This is said to be “at least a year away.”<\/p>\n
There’s also Project Giant Robot and Project Guard. Both “are still considered experimental at this point”.<\/p>\n
In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot\u2019s upper-body while thumbing the controller\u2019s joysticks to punch or grab \u2014 almost like a full-body game of Rock \u2018Em Sock \u2018Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers \u2014 as well as you \u2014 admire your tromping, pummeling handiwork.<\/p>\n
In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting \u2014 even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.<\/p>\n
And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto\u2019s new GamePad-based controls \u2014 controls that\u2019ll ask of players things they\u2019ve never had to do before in a video game. Whether they\u2019ll come willing or balk remains to be seen, but Miyamoto is convinced he\u2019s on to a control scheme that\u2019s not only novel, but with practice, indispensable.<\/p>\n
In his new version of Star Fox \u2014 still fundamentally a spaceship-based shooter \u2014 players now use the GamePad\u2019s motion controls to aim and fire the Arwing\u2019s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.<\/p>\n
But Miyamoto and his team have added a new vehicle mode, one that\u2019s designed to exemplify the new motion control scheme: It lets up to two players pilot a helicopter-like craft, one player controlling the helicopter itself, the other controlling a tiny robot you can drop from a tether to roll around a limited area, either snatching up booty or blasting enemies. Leave the robot hanging as you fly around the battlefield and it becomes a kind of dangling, swingable cannon.<\/p>\n
Project Giant Robot and Project Guard are still considered experimental at this point, and Star Fox is at least a year away, but I had a chance to sit down with Mr. Miyamoto after trying all three. Here\u2019s what he told me.<\/p><\/blockquote>\n
Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"TIME has outed the existence of three Nintendo games coming from Shigeru Miyamoto ahead of the company’s Digital Event today. The first, and arguably the biggest, is Star Fox for Wii U. This is said to be “at least a year away.” There’s also Project Giant Robot and Project Guard. Both “are still considered experimental at this point”. Check out…<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[11,58],"tags":[2414,2860,2861,1086,42],"class_list":["post-162475","post","type-post","status-publish","format-standard","hentry","category-news","category-wii-u","tag-e3-2014","tag-project-giant-robot","tag-project-guard","tag-star-fox","tag-top"],"yoast_head":"\n
TIME leaks 3 Nintendo games - Star Fox Wii U, Project Giant Robot, Project Guard<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n \n\t \n\t \n\t \n