{"id":172785,"date":"2014-09-13T10:44:48","date_gmt":"2014-09-13T14:44:48","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=172785"},"modified":"2014-09-13T10:44:48","modified_gmt":"2014-09-13T14:44:48","slug":"new-mario-strikers-charged-concept-art-and-scrapped-concepts","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/new-mario-strikers-charged-concept-art-and-scrapped-concepts\/","title":{"rendered":"New Mario Strikers Charged concept art and scrapped concepts"},"content":{"rendered":"
Unseen64 has collected a bunch of concept art from Mario Strikers Charged as well as information about scrapped concepts.<\/p>\n
Here’s a summary of some of the more interesting points:<\/p>\n
– “Ball launchers” were considered at one point as an aesthetic addition to levels
\n– These were machines that would have propelled multiple balls up towards characters during mega strikes
\n– The iconic metal football featured in the game went through 12 reiterations and became simpler over time
\n– Characters in armor was decided on partway through early beta development following experimentation by concept artists
\n– Before this, character models were drawn much in the style of Super Mario Strikers (fairly standard football kits)
\n– At one point, the artists toyed around with the level of armour each character would have equipped and other details
\n– It is possible that that the game had some alterations made to its initial stage selection
\n– Concept art includes an unnamed stadium set inside a futuristic city; scrapped for unknown reasons
\n– Next Level Games discarded the concept of playing field set on top of an enormous aircraft
\n– Some minor adjustments were made to the final stadiums over their first visualizations<\/p>\n