{"id":176856,"date":"2014-10-24T07:16:06","date_gmt":"2014-10-24T11:16:06","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=176856"},"modified":"2022-07-22T09:29:15","modified_gmt":"2022-07-22T13:29:15","slug":"bayonetta-2-nintendo-costumes-concept-art-and-details","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/bayonetta-2-nintendo-costumes-concept-art-and-details\/","title":{"rendered":"Bayonetta 2 – Nintendo costumes concept art and details"},"content":{"rendered":"

Over in a Japanese PlatinumGames blog post, the studio provides details on the process of bringing the Nintendo costumes to Bayonetta 2. Siliconera translated the information, which we’ve rounded up below.<\/p>\n

– Things began when Hideki Kamiya asked the developers at Platinum to design some Princess Peach costumes for Bayonetta
\n– This was pretty surprising for the designers, as both characters are complete contrasts
\n– Kamiya felt that the closer they could make it to Peach\u2019s original designs, the better
\n– They used the same design for Princess Peach\u2019s to make one for Daisy as well, which also comes with a Luigi charm
\n– Designer is a fan of mecha, so it was the most fun for him designing Samus
\n– They couldn’t do much change to Link’s costume, which Kamiya was fine with
\n– Nintendo had to take a final look at things since it’s their characters
\n– Because of this, the designers at Platinum were careful, and felt that it could be risky to make Link\u2019s outfit look sexy
\n– This is why they designed it so her chest area would not be as revealing
\n– Nintendo suggested to have the design show more of her chest
\n– This really impressed the Platinum designers to hear coming from Nintendo
\n– After all was said and done, the Platinum Games designers were satisfied with the costume, and felt that they were able to retain some of Bayonetta\u2019s characteristics in it<\/p>\n\n\n \t\t\n\t\t\t\t