{"id":350721,"date":"2015-11-24T12:59:19","date_gmt":"2015-11-24T17:59:19","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=350721"},"modified":"2015-11-24T12:59:19","modified_gmt":"2015-11-24T17:59:19","slug":"xenoblade-x-devs-wanted-to-evolve-jrpgs-xeno-name-game-is-a-culmination-of-ideas","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/xenoblade-x-devs-wanted-to-evolve-jrpgs-xeno-name-game-is-a-culmination-of-ideas\/","title":{"rendered":"Xenoblade X devs – wanted to evolve JRPGs, Xeno name, game is a culmination of ideas"},"content":{"rendered":"

GameSpot sat down with a pair of developers behind Xenoblade Chronicles X. The site chatted with executive director Tetsuya Takahashi as well as art director Norihiro Takami. During the discussion, Takahashi and Takami commented on the complex nature of Xenoblade Chronicles X, the Xeno name, how the Wii U game is a culmination of ideas held onto for a very long time, and more.<\/p>\n

We’ve rounded up a number of Takahashi and Takami’s statements below. Additional comments can be found in GameSpot’s piece here.<\/a><\/b> Some concept art is also in the gallery below.<\/p>\n

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