{"id":445822,"date":"2016-10-02T07:30:11","date_gmt":"2016-10-02T11:30:11","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=445822"},"modified":"2016-10-02T07:20:16","modified_gmt":"2016-10-02T11:20:16","slug":"nintendo-artists-on-making-images-for-zelda-breath-of-the-wild-bow-importance","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/nintendo-artists-on-making-images-for-zelda-breath-of-the-wild-bow-importance\/","title":{"rendered":"Nintendo artists on making images for Zelda: Breath of the Wild, bow importance"},"content":{"rendered":"

We’ll be seeing The Legend of Zelda: Art & Artifacts in English next February. However, in Japan, it came out last month as Hyrule Graphics.<\/p>\n

Much of the book features various images from the Zelda games, ranging from character concept art to official illustrations. Towards the end though, there’s an interview with several Nintendo artists who have worked on the games – starting with the original up through Breath of the Wild.<\/p>\n

The Breath of the Wild segment isn’t too long, but we went ahead and translated it since the section was interesting enough. It reveals Takumi Wada, who last contributed to Skyward Sword, as the person leading the way on drawing artwork, and Satoru Takizawa as the art director. There’s some talk about how important the bow is as well, with producer Eiji Aonuma stressing this early on in development. We also get a bit of a look at some\u00a0variations that were drawn\u00a0of the art where Link is shooting an arrow.<\/p>\n

Head past the break for our full translation.<\/p>\n

<\/p>\n

Q: So lastly, I\u2019ll ask about Breath of the Wild. Also this time [Takumi] Wada-san was responsible for artwork, right?<\/strong><\/p>\n

Yusuke Nakano (Nintendo illustrator): Right. The plan was to appoint Wada from the start. It follows naturally from Skyward Sword, so there was no other choice than Wada.<\/p>\n

Q: Wada-san, how did you feel when you were appointed?<\/strong><\/p>\n

Wada: Like \u201cWhoopee!\u201d But to tell the truth, I was even personally expecting it (laughs).<\/p>\n

Q: It was your\u00a0second title, so you weren\u2019t anxious, right?<\/strong><\/p>\n

Wada: No no, that\u2019s not it. The trailer for Breath of the Wild was published during E3 2014 for the first time, but when I saw it, I thought \u201cWouldn\u2019t it be okay even if I didn\u2019t draw pictures?\u201d<\/p>\n

Q: Ah, the game screen is as beautiful as an illustration, so you thought that it wasn’t necessary for you to draw pictures (laughs).<\/strong><\/p>\n

Wada: That\u2019s right. When I originally saw that video, I completely thought that it was a picture behind Aonuma. However, when you look closely, \u201cIsn\u2019t it moving!\u201d (laughs)<\/p>\n

Everyone: (laughs)<\/p>\n

Wada: However, since the graphics of this title target picture-style, I thought that I had\u00a0to draw things that exceed it, so the pressure was quite high.<\/p>\n

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