{"id":450165,"date":"2016-10-20T03:55:46","date_gmt":"2016-10-20T07:55:46","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=450165"},"modified":"2016-10-20T03:55:46","modified_gmt":"2016-10-20T07:55:46","slug":"rpg-maker-fes-new-details-and-screenshots","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/rpg-maker-fes-new-details-and-screenshots\/","title":{"rendered":"RPG Maker Fes: new details and screenshots"},"content":{"rendered":"

RPG Maker Fes was featured in the latest issue of Famitsu, and new details were provided for designing enemies, dialogue, and maps.<\/p>\n

For enemies and combat, there are six main elements: Fire, Wind, Water, Ground, Light, and Darkness. There are also nine status conditions that enemies can be resistant to: Poison, Burn, Paralysis, Sleep, Confusion, Silence, Blind, Slow, and Death. You can also edit the look, name, stats, abilities, drops, and more for enemies.<\/p>\n

For cutscenes and dialogue, players will be able to choose text, adjust facial expressions, and character movement. Players can also adjust areas on the map that are off-limits, so that characters won’t be able to walk through walls or off cliffs, for example. This will also let players make secret paths.<\/p>\n

There are also a number of screenshots of these features, which you can view below:<\/p>\n

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