{"id":483758,"date":"2017-05-03T19:26:16","date_gmt":"2017-05-03T23:26:16","guid":{"rendered":"http:\/\/nintendoeverything.com\/?p=483758"},"modified":"2017-05-03T19:26:16","modified_gmt":"2017-05-03T23:26:16","slug":"nintendo-treehouse-log-update-zelda-breath-of-the-wild-cooking-with-bill-trinen","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/nintendo-treehouse-log-update-zelda-breath-of-the-wild-cooking-with-bill-trinen\/","title":{"rendered":"Nintendo Treehouse Log update – Zelda: Breath of the Wild cooking with Bill Trinen"},"content":{"rendered":"
A new entry was added to the Nintendo Treehouse Log on Tumblr today. This time around, Nintendo’s Bill Trinen talks about cooking.<\/p>\n
Here are a few excerpts:<\/p>\n
Back in 2004, Eiji Aonuma gave a presentation called “The Evolution of a Franchise: The Legend of Zelda”. Today it serves as an interesting look into the series\u2019 transition at a point in time just before the Legend of Zelda: Twilight Princess game for the Wii was first announced. I interpreted for him for both the presentation as well as a number of interviews he did afterwards, and one of the themes he mentioned in both the interviews and the presentations was cooking. He talked about making a Zelda game as being similar to cooking stew: both are long processes, both require the combination of multiple different ingredients and seasonings, and when cooked together those ingredients combine to complete the overall flavor, which is enhanced. And he noted then that he was interested in making a game about cooking.<\/p>\n
The very first time I played through the Great Plateau, I came across apples and mushrooms fairly early on in my wanderings. Of course, I collected them (I do love mushrooms!), and to a certain degree it seemed fairly straightforward that they would serve as food. But soon I was collecting acorns, herbs, raw meat, and spicy peppers, and when I found the old man at his cabin and started combining ingredients, I remembered Aonuma-san\u2019s presentation and realized he finally achieved his goal of making a game about cooking.<\/p>\n
Nate had made it out to the beach, where he found some crab and a campfire with a pot at sunset. Feeling very pleased with himself, he threw some crab in the pot with some spicy peppers, only to find out crab wasn\u2019t used for food recipes – it was for elixirs! This happened to fit perfectly with my own personal description of crustaceans as being “the insects of the sea,” but as an east coaster who grew up on crab, Nate wasn\u2019t having it. He contacted Fujibayashi-san that night and began passionately explaining to the development team how much people like to eat crab, begging him to add crab dishes to the menu.<\/p><\/blockquote>\n
And some concept art:<\/p>\n