<\/div>\t<\/div>\n\n
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Update:<\/strong> Full patch notes added below. Along with badges and recent replays, Nintendo also says that there is “an interloper who has been disrupting the Grand Prix, going after our fiercest competitors.” Issues fixed, and adjustments made to fighters and ARMS as well.<\/p>\n \nOriginal:<\/strong> ARMS’ latest update has gone live. Nintendo has started distribution of version 3.2.0 around the world.<\/p>\nWe don’t have the full patch notes just yet, but this update should be fairly substantial. Badges have been added as well as a replay list. Nintendo also previously teased some sort of character who looks a lot like Spring Man.<\/p>\n
Stay tuned for further details.<\/p>\n
<\/p>\n
\n\nAdded new \u201cBadge\u201d feature.\n\nReceive neat badges as a reward for fulfilling certain conditions.<\/li>\n Wear your favorite badge and show it off to your opponent.<\/li>\n<\/ul>\n<\/li>\n Added new \u201cRecent Replays\u201d feature.\n\nSelect from a list and view replays of past matches.<\/li>\n Replay data is automatically deleted when necessary, starting with the oldest data.<\/li>\n Also, future ARMS updates will cause all replay data from past versions to be deleted.<\/li>\n<\/ul>\n<\/li>\n During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.<\/li>\n During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.<\/li>\n Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.<\/li>\n Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.<\/li>\n Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.<\/li>\n We\u2019ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.<\/li>\n Adjusted the abilities of certain fighters and ARMS as follows. \n\n\n \n <\/colgroup>\n \n\nFighters \/ Arms<\/b><\/u><\/th>\n Adjustments<\/b><\/u><\/th>\n<\/tr>\n\nLola Pop<\/td>\n It\u2019s already been one month since she joined ARMS. Her beginner\u2019s nerves have faded away, giving her increased movement speed during air dashes. \nIncreased movement speed during high jump. \nIncreased movement speed when bounding. \nAdjusted speed when descending.<\/td>\n<\/tr>\n \nByte & Barq<\/td>\n Decreased time interval between Byte and Barq\u2019s respective attacks.<\/td>\n<\/tr>\n \nMax Brass<\/td>\n Decreased expansion rate of attacks when buffed up. \nIncreased distance from which he can approach targets.<\/td>\n<\/tr>\n \nMegawatt<\/td>\n Increased expansion rate when extending. \nIncreased extension speed. \nIncreased expansion rate of charge attacks.<\/td>\n<\/tr>\n \nSlamamander<\/td>\n Increased extension speed.<\/td>\n<\/tr>\n \nBiffler<\/td>\n Increased retraction speed. \nIncreased floatiness of jump attacks.<\/td>\n<\/tr>\n \nBoomerang \nCoolerang<\/td>\n Increased expansion rate of charge attacks.<\/td>\n<\/tr>\n \nRevolver<\/td>\n Increased retraction speed.<\/td>\n<\/tr>\n \nRetorcher<\/td>\n Increased retraction speed. \nAdjusted path followed when extending.<\/td>\n<\/tr>\n \nNade<\/td>\n Fixed online play issue where explosive damage would trigger twice.<\/td>\n<\/tr>\n \nWhammer \nKablammer<\/td>\n Increased speed of charge attacks.<\/td>\n<\/tr>\n \nBlorb<\/td>\n Increased expansion rate when extending. \nIncreased time needed to finish expanding.<\/td>\n<\/tr>\n \nChilla<\/td>\n Decreased homing ability.<\/td>\n<\/tr>\n \nTribolt<\/td>\n Decreased speed of charge attacks. \nIncreased time needed to finish expanding. \nFixed multiple online play issues.<\/td>\n<\/tr>\n \nTriblast \nGuardian \nClapback<\/td>\n Fixed multiple online play issues.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<\/ul>\n<\/blockquote>\nSource<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Update 2: The Spring Man-esque character will intrude in Grand Prix if you are fighting through with good results in higher than level 4 difficulty. Here are some screenshots: ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″] Update: Full patch notes added below. Along with badges and recent replays, Nintendo also says that there is “an interloper who has been disrupting the Grand…<\/p>\n","protected":false},"author":2,"featured_media":500745,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[11,4462],"tags":[6693,918,42],"class_list":["post-513338","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-switch","tag-arms","tag-title-update","tag-top"],"jetpack_publicize_connections":[],"yoast_head":"\n
ARMS update out now (version 3.2.0), full patch notes<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n \n\t \n\t \n\t \n