{"id":830213,"date":"2024-03-20T19:09:48","date_gmt":"2024-03-20T23:09:48","guid":{"rendered":"https:\/\/nintendoeverything.com\/?p=830213"},"modified":"2024-03-20T19:09:48","modified_gmt":"2024-03-20T23:09:48","slug":"super-mario-bros-wonder-unused-wonder-effects-revealed-gdc-2024","status":"publish","type":"post","link":"https:\/\/nintendoeverything.com\/super-mario-bros-wonder-unused-wonder-effects-revealed-gdc-2024\/","title":{"rendered":"Super Mario Bros. Wonder concepts, prototypes, and unused Wonder Effects revealed"},"content":{"rendered":"

Nintendo held a session at GDC 2024 today for Super Mario Bros. Wonder<\/strong><\/a>, and it included a peek behind-the-scenes as information was shared relating to concepts, prototypes, and unused Wonder Effects. Director Shiro Mouri and producer Takashi Tezuka delivered the discussion.<\/p>\n

One of the first things we see comes from Nintendo’s brainstorming session. Nintendo’s Koichi Hayashida has previously spoken about how everyone was allowed to submit ideas on sticky notes – the amount of ideas came in at over 2,000. Only a few of the ideas were shown at GDC, but we see things like Mario surfing, the character on a unicycle, and more.<\/p>\n

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Some of these ideas are shown even further with in-game prototypes. Surfing Mario is back again, and there are other things like the character on top of a giant Goomba’s head.<\/p>\n

That’s not all though. One of the unused Wonder Effects highlighted at the Super Mario Bros. Wonder GDC 2024 talk involves the player turning into a giant block Mario. Throughout the level, Mario advances while avoiding getting eaten. Ultimately Nintendo scrapped the idea. Still, you can see what this is like via the clip below.<\/p>\n

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Prototype level cut from Mario Wonder: pic.twitter.com\/MfxTs70HQE<\/a><\/p>\n

— Chris Kohler says PLAY LLAMASOFT! (@kobunheat) March 20, 2024<\/a><\/p><\/blockquote>\n