How to Survive set for Wii U release, but won't have online multiplayer - Nintendo Everything

Submit a news tip

How to Survive set for Wii U release, but won’t have online multiplayer

Posted on August 16, 2013 by (@NE_Brian) in News, Wii U eShop

How to Survive, previously announced for the PlayStation 3, Xbox 360, and PC, is also in development for Wii U. The game was rumored for Nintendo’s console after a rating popped up on the USK.

We managed to receive confirmation from publisher 505 Games that How to Survive will be making its way to Nintendo’s console. However, the news comes with a bit of a caveat. All platforms will be receiving online multiplayer, allowing gamers to join up with a friend through the Internet – except on Wii U. Information provided by 505 Games indicates that Wii U will be the only console missing the feature, though local multiplayer will be included similar to other systems.

How to Survive will be out this fall as an eShop download. We’ll have more on the game in the very near future.

Leave a Reply

  • Andrew

    Not missing much.

  • James Fox

    first gutting Sniper Elite V2 for the Wii U now this, 505 must REALLY hate the Wii U

  • ezquimacore

    this game looks bad, multiplayer or not.

  • smashbrolink

    Bad port?
    No sale.
    **** you, 505 games.
    Right up the bum with the rustiest bit of metal I can find.

  • In a real survival situation I hope to find floating, spinning books.

  • Remember, if this crippled 3rd rate port doesn’t sell it’s because Nintendo fans don’t by third party games and because Nintendo hogs all the limelight for their own games. Nothing to do with them feeling cheated by lazy devs. 🙂

    • Thomas_NE

      Except that even excellent ports and high-reviewed 3rd party exclusives don’t sell well on Nintendo consoles…

      • There’s some truth to what you say but it’s not the full picture. Lets go through the “good” ports for Wii U:

        Splinter cell (Not a great game to my mind but not in any way unplayable) Didn’t sell on any system. Sold the least on the console with a tiny fraction of the others install base.

        Mass effect 3. Good port of an old game but sold at full price about the same time the full trilogy came out of other consoles for far less.

        Deus ex: HR. Directors cut of an old game (I’d already played it so I skipped). This version was release the same time on xbox and ps3. Only the wii U version was double the price.

        Need for speed… Yep. That one should have sold better. But Need for speed games have traditionally sold ok on other Nintendo consoles.

        Any other “Good” ports you had in mind?

        • PattonFiend

          I enjoy well thought out statements such as this. Thanks!

        • Thomas_NE

          Thing is, it’s very easy to come up with a reason why a title shouldn’t sell well / hasn’t sold well. “It wasn’t marketed well” is a popular one. But when you have a tough time thinking of 3rd party titles that actually sold well on Nintendo platforms, it totally makes sense that 3rd parties are now ignoring the console. Their target audience by and large isn’t there. It doesn’t take a genius to realise that Bayonetta 2 likely won’t sell well.

          Even critically acclaimed Nintendo games often don’t get their deserved sales if they don’t have “Mario” somewhere in the title. The Wii’s casual audience was notoriously difficult to please, the only games that scored outside of Mario’s were party titles.

          I totally see your points, but I’m just kind of annoyed by Nintendo fans on websites claiming 3d party developers / publishers never seriously try on Nintendo consoles, or that there is some secret conspiracy against Nintendo. Game budgets being what they are, things are simply playing out in a logical way.

          • Ports don’t need anything like as many sales as an exclusive to make a profit. In fact many of the ports, whose sales didn’t light the world on fire, would have more than covered the costs of porting them.

            It’s more a matter of whether the devs think the rewards are sufficient to go to the effort rather than worrying about making the cost back.

            The Wii was the most commercially successful console of last gen, especially in the early years. In the past third parties supported whatever console had the followers and the public, during the 7th gen, clearly chose the Wii. The decision to move away from the wii was taken collectively by many third parties on the ground that the wii was too slow. And they were very public and united about this.

            I don’t object to their reasoning. It’s ultimately their choice what system they want to support and the more powerful consoles had big advantages for them. And personally I’m not the biggest wii mote fan.

            Bayenetta 2 has a huge amount of hype the first one lacked. Even with the Wii U’s small user base it’ll probably sell. I think it’s safe to say it’ll at the very least make a profit unless it turns out to be a terrible game.