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NeoGrip Skull & Co review

We’ve got another Nintendo Switch 2 accessory review for you — this time, it’s for the Skull & Co NeoGrip.

A little while back, we published a review for the StandGrip, which is another Switch 2 grip from Skull & Co. That one is definitely the most comfortable in our opinion, but the NeoGrip offers a different range of features for those who prefer other options. For one, the NeoGrip is much lighter, and it’s easier to slide off and on. It keeps the kickstand accessible, unlike the StandGrip, which brings a bit more functionality in case you’re looking for that. Most importantly, however, the NeoGrip is dock-friendly, which means you can keep it attached to the console even in docked mode. That’s an important feature for some players, so if that counts for you too, we definitely recommend considering this grip.

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StandGrip Nintendo Switch 2 Savage Raven review

We’ve got another Nintendo Switch 2 accessory review for you – this time for the Skull & Co StandGrip.

By now, the Savage Raven line of grips for Nintendo Switch 2 is one of the only ones that hasn’t been surrounded by some sort of production controversy. Quite the opposite, actually – generally speaking, it seems both the Neo Grip and the StandGrip have been received positively so far. Today, we’re focusing specifically on the StandGrip, which is available from the Skull & Co website for around $20 right now. Despite appearing like a budget option, the StandGrip is currently my favorite out of the Nintendo Switch 2 grips I’ve tried. I’m someone who almost exclusively plays in handheld mode, and for that purpose the StandGrip works excellently. It might not suit everybody’s play style for reasons we’ll delve into in a moment, but this grip should absolutely be on your radar if you’re looking for a good one.

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System: Switch 2
Release date: June 5, 2025
Developer: Hazelight Studios
Publisher: Electronic Arts

Generally, my wife does not play video games very often, as she’s always been more keen to cozy up with a good book and warm cup of tea during her free time. There are exceptions, of course – she did complete two 70+ hour playthrough of Hogwarts Legacy, to her credit – but for the most part, she simply hasn’t found many games that have piqued her interest. The only major exception to that trend is when a new game from Hazelight Studios comes out. She and I had a blast playing the studio’s previous two titles, A Way Out and It Takes Two, on the couch together over the past several years, and from time to time she would ask me if there was a sequel or something similar to those games that we could play. Needless to say, I was excited to learn that the studio’s next game, Split Fiction, would be a launch game for the Nintendo Switch 2, and was eager to put their latest genre-mashing, reality-shifting co-op adventure through its paces.

Switch 2 brought with it several launch titles like Mario Kart World and Nintendo Switch 2 Welcome Tour, but one game that also launched with the console that flew under the radar was the Sonic x Shadow Generations. The game released for Nintendo Switch late last year and was generally well-received. As per our original review, however, one of the game’s biggest flaws was its performance. Both Sonic and Shadow Generations targeted 30 frames per second, and while the former often hit that target, the latter struggled to do so and also struggled with extremely poor resolution.

The Nintendo Switch 2 Edition of Sonic x Shadow Generations doesn’t include any new content – it’s strictly a performance upgrade for the game. With that in mind, we’re going to focus on the game’s graphics and frame rate for the purposes of this feature. If you’d like to read more about how the actual game holds up, check out our original review – which still holds up in full.

Hitman World of Assassination review

System: Switch 2
Release date: June 5, 2025
Developer: IO Interactive
Publisher: IO Interactive

The slick, noir-ish montage FMV that plays at the beginning of Hitman World of Assassination’s campaign is an incredibly confident thing. Like any decent introduction it sets out the tonal blueprint of the game you’re about to play – but in Hitman’s case, it does so much more besides. Originally released in 2016, the first entry in IO Interactive’s soft reboot of the franchise was a course correction of sorts, meant to put the developer back on track both creatively and financially. As the cinematic medley plays out, you’re taken on a whistle-stop tour of the past series’ most impactful missions and moments. It’s a definitive statement of intent from IO Interactive, and one that melts away past criticisms over the course of its 2 minute and 22 second runtime. As the artful collage builds to its apex, there’s a subtle – if slightly brazen – feeling that IO Interactive is in no small way hinting that the best is yet to come.

System: Switch 2
Release date: June 5, 2025
Developer: Capcom
Publisher: Capcom

When Nintendo revealed Switch 2 earlier this year, of all the games announced to be releasing alongside the system on launch day, it was Street Fighter 6 that had me the most excited. The original Nintendo Switch missed out on some major releases in the fighting game genre; outside of Smash Bros. Ultimate and some iffy Mortal Kombat ports, the pickings were slim for those seeking a flashy modern, 3D fighting game (although we did get what felt like roughly a thousand retro fighting game collections.) These titles have always felt like such a natural fit for handheld play to me, so when Street Fighter 6 released to near universal critical acclaim on other platforms a few years ago, I was eager to someday play it on a console where I could hone my skills at home or on the go. Fortunately, while Street Fighter 6 had to make a few compromises to make it onto Nintendo Switch 2, for the most part this is an excellent way to enjoy Capcom’s premier current-gen fighting game.

Nintendo Switch 2 review

When the original Nintendo Switch launched in 2017, it shook up the very notion of what a gaming console could be, offering unprecedented versatility by allowing players to experience true console-quality gaming both at-home and on the go. Eight years later, the experiment has proven a success. Switch is one of the best-selling gaming systems of all time, boasting a staggering library of both first and third-party games, so it makes sense that Nintendo would choose to iterate on the platform rather than reinvent the wheel for its next console. Enter the Nintendo Switch 2, which finally landed in the hands of players nearly eight years after the launch of its predecessor, boasting more power, a bigger screen, and a few quirky new features.

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System: Switch
Release date: June 15, 2025
Developer: Limited Run Games / Crystal Dynamics
Publisher: Limited Run Games

The Gex series is one that has been out of the limelight for a long time. While seen as unique and unconventional in his pomp, Gex has faded into obscurity. The gecko is best known these days as a bit of an internet meme, seen more in the ilk of Bubsy than of Sonic or Crash Bandicoot. Even still, the character had several big-time game releases and was the poster boy for Crystal Dynamics for quite a while, and that team has gone on to make some truly brilliant titles. Over time, the franchise has become increasingly less accessible, and so people who may want to try out Gex’s titles to see if maybe time has treated him too harshly. Thankfully, Limited Run Games has seen that cult desire for the wise-cracking TV addict to make a comeback, and have obliged with a trilogy collection of three adventures with the very first entry plus Gex: Enter the Gecko and Gex 3: Deep Cover Gecko. In the past, I had only played Gex 2, and I was very young at the time, so when this collection was announced, I was very excited to play it again, as well as what came before and after. How do they hold up nearly three decades later?

Yakuza 0 Director's Cut review

System: Switch 2
Release date: June 5, 2025
Developer: RGG Studio
Publisher: SEGA

In the very recent past, it looked like there was no future for Yakuza/Like A Dragon games on Nintendo hardware. After the poor sales of the Japan-exclusive Yakuza 1&2 HD Edition collection on Wii U, then RGG Studio head and series creator Toshihiro Nagoshi decreed that the series had no market with Nintendo fans and weren’t going to release their games on those systems. This remained the case for a long time, until a massive staff reconstruction in 2021, when Nagoshi and other notable developers left the team. New studio leader Masayoshi Yokoyama decided to test Nintendo Switch waters October last year with a release of the Yakuza 1 remake title, Yakuza Kiwami. To RGG Studio’s and SEGA’s surprise, the game sold tremendously well and less than a year later one of the most acclaimed titles in the series has a new edition for Nintendo Switch 2’s launch: Yakuza 0 Director’s Cut.

Genki Attack Vector Grip

The Nintendo Switch (and Nintendo Switch 2) are the most versatile consoles Nintendo has ever released. You can play them docked with any kind of controller you want, or you can opt to play the console in handheld mode to have it with you wherever you go. For me personally, I play just about exclusively in handheld mode – you can sit wherever you want with it, plus being nearsighted makes focusing on a TV kind of difficult after a while. With that in mind, though, holding the Switch 2 by itself for extended periods of time isn’t great – your hands cramp up after a while, which means you really need a grip to make those long gaming sessions easier.

That’s where Genki’s new Attack Vector grip comes in. It promises three swappable styles, an easy fit into the Switch 2 dock, and the ability to detach the Joy-Con controllers even with the grips equipped. Unfortunately, the Attack Vector winds up being more of a liability than an asset – so much so that I went back to using no grip instead of this one.



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