Today’s Xenoblade Chronicles X Twitter update was brief, and not overly interesting. However, director Koh Kojima did share a neat nugget regarding tomorrow’s Battle Presentation.
Looking forward to tomorrow’s Battle Presentation! We’re actually animating Elma, Lyn, and Tatsu – who will be the presenters – specially and specifically for the video. We thought about this a lot, without meaning to; changing their positions around and so on.
Tomorrow’s Xenoblade Chronicles X presentation will take place at 8 AM ET / 5 AM PT. We’ll post a stream on the site before it goes live.
Aonuma on his path into game design, how he came to be in charge of Zelda, Majora’s Mask three-day cycle
We have another three excerpts from Game Informer‘s interview with Zelda producer Eiji Aonuma. These latest summaries cover Aonuma’s path into game design, how he came to be in charge of Zelda, and the three-day cycle in Majora’s Mask.
You know what to do. Head past the break for the full breakdown.
Phoenix Wright: Ace Attorney – Dual Destinies, Ace Attorney Trilogy getting “Best Price” versions in Japan
Capcom will soon be launching Phoenix Wright: Ace Attorney – Dual Destinies and Phoenix Wright: Ace Attorney Trilogy in Japan under the “Best Price” label. The two re-releases are due out on April 2.
Pricing for the retail versions is set at 2,990 yen while the downloadable versions cost 2,769 yen. Copies of Phoenix Wright: Ace Attorney Trilogy come with a soundtrack CD.
OlliOlli launches today on both Wii U and 3DS. Sizes for these two versions are 451MB and 533 blocks respectively. If you’re in either North America or Europe, you should be able to purchase OlliOlli today.
Mario vs. Donkey Kong: Tipping Stars’ reviews embargo has dropped, but just a few notable verdicts have
come in thus far. Here’s a brief look at the reception:
Harmonix finally announced Rock Band 4, a game that has long been rumored to be in development. Sadly though, today’s news came with a confirmation that the game won’t be either Wii U (and Wii, which had to have been expected at this point).
Harmonix explained in a forum post that this is because of “shifting production priorities and capabilities of the studio”. The company further added that the team “had to prioritize opportunities on other platforms with historically larger RB audiences.”
The full explanation is as follows: