Super Mario Odyssey details – controls, gameplay variety, diverse Kingdoms, more
– Hat serves as a weapon, a platform, a way to collect items and a tool to capture enemies
 – Hat throws mapped to Joy-Con motion controls
 – Can also use the X and Y buttons to fling it
 – Flicking your wrists once throws the hat out
 – Flicking them up or down will send your hat in those directions
 – Flicking both wrists also creates a spin attack, spinning the hat around Mario
 – Switch Pro Controller supported, which has gyro support
 – Capture Bullet Bills to fly across areas inaccessible to Mario before
 – Capture lightbulb-like objects to zoom to inaccessible areas of New Donk City
 – Worlds called Kingdoms
 – Capturable giant binoculars that give you a better vantage point of the whole area
 – Capturing a Chain Chomp will let you break down huge obstacles
 – Extremely stretchy-legged monster used to hop to new platforms
 – Wild-looking capture opportunities were part of the huge prototyping process that took place for Super Mario Odyssey
 – It was this process that lead to the game’s different Kingdoms, with different game mechanics
 – Stages have high density of gameplay elements
 – Mario must rescue Princess Peach from Bowser yet again
 – He’s taken her far outside of the Mushroom Kingdom for this jaunt
 – Not saying how many Kingdoms in the game, but they’ll be diverse
 – See things never before in Mario titles
 – Many of these you’ve seen in the real world
 – Power Moons are the things you collect
 – These power Mario’s airship as he flies from Kingdom to Kingdom
 – Instead of Mario being kicked out to a main world after he finds each, he’ll keep moving ahead to new ones
 – Far more Power Moons than main-game collectables in games like Super Mario 64 and Super Mario Sunshine
 – There aren’t also any “mandatory” story moons to collect as well
 – This was difficult to develop for
 – Can continue the story or just explore and go at your own pace
 – Choosing either of those play styles is something Nintendo hadn’t really had to do before in a 3D Mario






