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Ubisoft Toronto director says AAA titles can innovate, but it’s going to be “stifled” by costs as we move forward

Posted on August 5, 2013 by (@NE_Austin) in General Gaming, News

jade-raymond


“I think it’s hard to say [there’s no innovation] when you see games like Watch Dogs and The Division being announced, which I think are big triple-As and I think are innovating. I think that’s the perception when you go to those conferences.”

“I think the big question to me, as the expectations of these big triple-As keep on growing and the consoles become more powerful and teams get bigger, is how do we keep the costs in line? That’s for sure one of the things that is going to stifle innovation eventually. Anytime you want to make a big triple-A, you’re spending, let’s say $100 million, you’re not going to want to take a chance. It’s got to be, I’m making the next Call of Duty or the Assassin’s Creed and I know it’s going to make ‘X’ amount, so we’ll make money. I think that’s the tougher thing.”

– Managing Director of Ubisoft Toronto Jade Raymond


Raymond went on to say that she believes developers need to find new ways to make money if they want to keep making huge, AAA, innovative titles. Budgets like that aren’t conducive to innovation unless you can find another source of revenue.

Via DigitalSpy

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