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Inafune on balancing the old with the new in Mighty No. 9, game will have old-school challenge while being “fair”

Posted on September 3, 2013 by (@NE_Brian) in News, Wii U eShop

Mighty No. 9 is intended to mix old classic and renewed gameplay elements. Hitting this balance “is the true innovation of this game,” according to Keiji Inafune.

Inafune told Joystiq:

“Finding that balance is the true innovation of this game, I think – what makes it original. If you are just making an old classic style game, the formula is already set pretty much in stone and you don’t need designers to try and come up with anything new; you can just imitate one hundred percent the classics. However, if you make something that’s too new and doesn’t have enough of the old, obviously the people who want to play these classic games are going to feel left out – some of those are the key fans who have supported us on Kickstarter.” For Inafune, Kickstarter is what will drive this balance between old and new, since backers can directly engage with the creators and proclaim what they want from Mighty No. 9.

Mega Man games have typically provided a good amount of challenge. And so you may be wondering: will Mighty No. 9, the next title from creator Keiji Inafune, offer a similar level of difficulty?

“It will be challenging, as far as the old games were, but it will be fair and have some of the newer, modern game mechanics that allow people to – even if they die – continue to restart and basically rely on their skill and not have to backtrack and do annoying things over and over and over again. But again, this is something that, with game balance, you have to continually tweak and tweak and tweak. And with Kickstarter, we’ll be able to be tied into our fans and they’ll help us tweak it with what’s the perfect balance.”

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