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Armillo could have been without its platforming stages, Fuzzy Wuzzy talks about visual changes

Posted on September 5, 2013 by (@NE_Brian) in News, Wii U eShop

Armillo’s initial prototypes and designs were quite different than the final product.

First, when it comes to gameplay, developer Fuzzy Wuzzy Games wrote on Twitter that the platforming stages were “actually almost cut.”

Fuzzy Wuzzy also commented on some of the visual ideas the team originally had in mind:


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