Temple of Yog in development for the Wii U eShop
Indie developer CHUDCHUD Industries has announced “Temple of Yog”, a new game that “explores the hubris of civilization and the myth of progress using roguelike conventions and unique gameplay elements achievable only on the Wii U console.”
Below is a comprehensive overview of the game:
The player sends Tributes into the Temple to their inevitable demise. The roguelike staple of permadeath has meaning in this context. The player selects a Tribute of random class and stats that will always ascend to the Temple Zenith and return a lifeless body. Where this game breaks permadeath tradition is in the Village’s progress based on that Tribute’s death. As more sacrifices are made, more advancements to the Village occur, transforming it from a primitive backwater town to a futuristic acropolis.
The Temple is a human meat-grinder of progress and this game explores what it means to be complicit in that process.
TEMPLE OF YOG also employs the roguelike standard of procedural content generation and applies it to an experience possible only on the unique hardware of the Wii U console. The Temple interior shifts and changes from floor to floor. Strange geometries transport Tributes to impossible realms. The player is immersed in two worlds, one of Light on the TV, and one of Shadow on the GamePad. Tributes swap between these worlds where rooms, puzzles, and creatures manifest themselves differently: a butterfly in Light might be a hellbeast in Shadow, a wall in Light might be a door in Shadow. The player will have to use this unique gameplay to overcome challenges to offer up a worthy sacrifice.
The interplay between TV and GamePad and the procedural generation of those worlds highlight the uniqueness of the Wii U and what is possible with a second-screen gaming experience.
Temple of Yog is targeted for release in November. Screenshots can be found above.