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Miyamoto: Modern action games are too hard, entertainment comes first

Posted on December 14, 2010 by (@NE_Austin) in General Nintendo, News

“A lot of the so-called ‘action games’ are not made that way. All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?” – Shigeru Miyamoto

What’s funny is that I was JUST talking about this sort of thing in my Black Ops Wii review (which will go up this weekend). There’s no pacing in it, and it’s all a crazy non-stop bulletslinger from beginning to almost the end of the game. If you’re always pushing someone to their limit and making things as hectic as possible, there’s no pacing or time to enjoy what’s going on in the game around you. It’s all work and no play, really!

“It’s about enjoying something. I used to draw cartoons. I’d just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them. And I haven’t changed a bit about that. When I’m making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.”

Via ONM

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