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New Luigi’s Mansion 3 details, Next Level Games confirmed as developer

Posted on June 11, 2019 by (@NE_Brian) in News, Switch

This information comes from Kotaku…

– Made by Next Level Games with supervision from Nintendo producers in Japan
– Luigi explores a hotel this time, not a mansion
– He gets there one day via a bus that’s driven by Toad and also carries Mario, Peach and two other toads
– Somehow those other characters go missing, the hotel’s elevator breaks, the place gets all spooky and Luigi has to explore each floor, vacuuming up ghosts while searching for the elevator’s missing buttons so he can go to other floors
– Dark Moon’s mission structure, which required players to start the same level multiple times to pursue various objectives, has been replaced with a more traditional free-flowing approach to exploration
– The game controls very similarly to Dark Moon
– You see the game world from a so-called dollhouse perspective and walk Luigi through it, having him point his flashlight or vacuum at objects to interact with them
– The vacuum, also known as the Poltergust, can suck or blow, which you’re using not just to vacuum ghosts, but to pull at curtains to reveal secrets or make propellers spin to raise or lower elevators, etc
– As in Dark Moon, you also have a Dark Light, which you can shine on invisible objects to make them appear
– New moves for this game include a burst, which entails Luigi pointing his vacuum at the floor and blasting it briefly so he hops straight up and things near him are blown away
– You can also now shoot a plunger from the Poltergust, have it stick to something and then use the vacuum setting to tug at the plunger
– You catch ghosts similarly to how you did in the earlier Luigi’s Mansion games, but with a twist
– You hit them with a strobe burst of your flashlight, then vacuum them, pulling against the direction they are moving in
– As you do this, a meter starts filling
– Once it is full, you can press the A button to activate a new move called Slam
– This lets you smack the tethered ghost onto the floor repeatedly, even letting you change the direction of the slam as you do it
– A decent player will be slamming a ghost into other ghosts, depleting all the ghosts’ health in the process
– Stuffed with hidden treasure
– Secret doors, bonus treasure rooms and more
– One room, the entrance of which was hidden behind some giant barrels, didn’t just have a treasure chest but also a powerful golden ghost to catch
– With the press of the right thumbstick, players can switch to controlling Gooigi, who can walk through spikes and deploy the same vacuuming abilities as Luigi
– Multiple instances in which needed to use Gooigi to clear an obstacle
– Some instances have Gooigi keep vacuum-pulling something to keep a trap deactivated or to move an elevator while taking command of Luigi to proceed
– A second player can control Gooigi, but he can’t be a consistent companion
– When you leave a room, he dissolves
– Producers Kensuke Tanabe and Yoshihito Ikebata
– They declined to specify what kind of special gadget Luigi will carry around to communicate with his ghost-hunting mentor Prof. E Gadd
– Tanabe and Ikebata said they’re aware of the criticism that Dark Moon’s ghosts were generic compared to the more specific, named cast of boss ghosts in the GameCube original
– They promise more of the GameCube-style ghosts for this one, though the generic green/blue/gold ghosts are plenty present as you play through each room
– “Scarescraper” mode challenges players to clear various challenges floor by floor as they move through up to 10 floors of the hotel
– One floor might involve clearing ghosts, another rescuing toads
– The producers estimate that a 10-floor run will take 30 minutes
– The mode supports solo play but can be played by as many as eight people, using four Switch systems
– With each of those Switch systems, one person could be playing as a Luigi, the other as a Gooigi

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