Kotaku and Polygon published reports about Nintendo’s Quality of Life plans, revealing a few extra details in the process. Find a summary below.
– Once again, developed with US-based ResMed
– Uses sensors and the cloud to monitor people’s lifestyles
– Ex: non-wearable QOL sensor can be placed next to a user’s bed
– Monitor the user’s sleep and help people develop better sleeping habits
– The sensor might be available through a subscription
– ResMed already developed the world’s first contactless sleep sensor
– This is called the S+
– It’s expected that Nintendo will use its software and gaming know-how to bring this tech to a larger audience
“We only start something new if we think we will be able to create a big market, but as I’m not able to discuss pricing plans and other details today I don’t think there’s much point in giving a figure for our projected scale. By using our know-how in gaming… to analyze sleep and fatigue, we can create something fun.” – Satoru Iwata
– The platform comes from Nintendo’s new health care division
– Slated for release by the end of March 2016
– Non-wearable, non-contact (meaning it doesn’t need to touch your body), non-operating, non-operating and non-installation
– The device is designed to operate on its own, without much set-up
– Uses radio waves to read a user’s movement, heart rate, respiration and fatigue
– Data is then sent to servers to be analyzed
– The QOL system will connect with smart devices and “dedicated video game devices” via the cloud
– Services designed to improve health and quality of life, through diet and exercise will be part of the QOL system