Armillo details
New details on Armillo have appeared following the game’s playable demo at PAX Prime 2013. You can find a new batch of bits below.
– Dev describes the game as “Sonic meets Mario Galaxy meets Marble Madness meets Super Monkey Ball”
 – PAX demo lets players rolwl around on various planets
 – Save little blue creatures
 – As you come across these creatures they’ll start talking to you
 – They explain the current situation and what you should be doing next
 – Story is told through these interactions
 – Players need to maintain momentum so they don’t run into enemies or other hazards
 – Attack with a spin-dash
 – Bonus stage appears when players complete a level
 – In it, collect blue orbs
 – Depending on how well you did during the level, you receive more time to complete it





