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‘Child of Light’ creative director says there isn’t an issue with the game’s style, its success depends on the quality of the experience rather than subject matter

Posted on September 21, 2013 by (@NE_Austin) in News, Wii U

child of light

“In my mind we are all human beings first, whether we are gamers or not. I believe that we all respond positively to emotions that are true. If you make something true and original, people from different backgrounds and with different interests can and will want to experience it.”

“Miyazaki movies are a great reference for me because they primarily have female main characters, and at the same time, I feel they are loved by gamers. You can watch Iron Man and My Neighbor Totoro in the same weekend and it’s not considered weird. In fact, you would be considered a film aficionado. So why wouldn’t a gamer, somebody that likes games, be interested in playing different experiences? One type of experience doesn’t replace another, they complete each other.”

“We will see if Child of Light will be well received, and I hope it will be, but in the end its success will be riding on the quality of the experience and not its subject matter.”

– Child of Light creative director Patrick Plourde


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