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Splatoon is a fascinating franchise to look at. Coming from a company that has the biggest names in the industry, it’s impressive how fast the series managed to get the same success of other IPs with three games already in the span of eight years.

In today’s video, I wanted to reflect in the aging process of the franchise, looking at how new and fresh the game looked on Wii U and how the series has evolved since that. If you’re interested in that topic, feel free to check out the video down below. At the very end here’s also the announcement for the winner of our last giveaway.

Over a dozen Ubisoft games for Wii U and Wii are seeing their multiplayer and online services come to an end. The lineup includes a bunch of Just Dance and Rabbids titles, Splinter Cell: Blacklist, and more.

The full lineup of games impacted by the shutdown is as follows:

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Should Nintendo ever use dual screens again?

This may sound like a strange question, but after looking back on Nintendo consoles in the recent past, we know that the concept was used three times. Switch then represented the end of that trend, but could the idea could come back in the future?

In today’s video, I discuss the pros and cons of dual screen gameplay and, in the process, try to figure out if it is an idea that Nintendo should revisit in the future. You can check out the video down below.

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The Mario Kart 8 success story continues, as Nintendo’s racer has reached another milestone. Based on the latest sales data the company issued this week, it has now crossed 50 million copies sold.

That number accounts for sales of Mario Kart 8 on both Switch and Wii U. On Switch specifically, the game has sold 43.35 million units – and it’s the best-selling title on the console ahead of Animal Crossing: New Horizons’ 37.62 million. As for Wii U, Mario Kart 8 moved another 8.46 million units. The current total is 51.81 million between both platforms.

In the last financial report from Nintendo, we learned that Mario Kart 8 Deluxe sales have reached 38.74 million units, surpassing Mario Kart Wii as the best-selling game in the franchise. Being a “deluxe” edition of a Wii U title, I found it surprising how incredibly successful the game is.

There are obvious reasons for those crazy numbers such as the Switch’s success and the overall popularity of Mario Kart. However, in a new video today, I decided to analyze what exactly makes it special on the inside, why the game is so universally approachable, and how it differs from past games in the series. You can check the video down below.

I know I’m very late here, but I finally finished The Champions’ Ballad DLC for The Legend of Zelda: Breath of the Wild not too long ago. And to be honest, I found it to be a very satisfying ending to the title’s Expansion Pass. A lot of the elements from the base game were taken to another level and playing it so many years after the release of the original game made me remember why Breath of the Wild is so good.

In today’s video, I share my opinions about the DLC and I also discuss how some elements that could be a good direction for the already announced Zelda: Breath of the Wild sequel. You can check the video down below.

The latest Japanese hardware sales from Famitsu are as follows:

This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta show off a few pieces from the new BlackMilk x Legend of Zelda collection and do a little outfit challenge with Link in The Legend of Zelda: Breath of the Wild. Check out the full episode below.

LEGO City Undercover may feature an open world, but it’s not overly comparable to Grand Theft Auto. It turns out that this was intentional.

During a recent episode of the Bits N’ Bricks podcast, lead animator Matt Palmer mentioned, “One thing we were keen to try and avoid was it becoming a Grand Theft Auto game.” Rather than being violent, the team “constantly stepped back from things and just made sure that we were looking at the fun and the funny element of what we could do.” That lead to elements like the grapple gun.

Palmer explained:

LEGO City Undercover was a pretty big deal when it first appeared on Wii U close to a decade ago. It was planned as one of the system’s first major games, and was even published by Nintendo.

In a recent episode of the Bits N’ Bricks podcast, lead animator Matt Palmer and LEGO Group producer Darryl Kelley spoke in-depth about LEGO City Undercover’s creation. We also get to hear about Nintendo’s role. According to Kelley, the company was “very, very involved” – including development itself.

Below are Plamer and Kelley’s full words:


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