Top 10 best-selling Wii U games of all time in the US
Posted on 1 day ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Wii U recently celebrated its tenth anniversary, and in honor of the occasion, NPD data was shared that reveals the system’s top ten best-selling games of all time in the United States.
It’s a clean sweep for Nintendo with the company taking up all of the slots. Super Smash Bros. for Wii U ended up at #1. Splatoon, a new IP during the generation, managed to enter the top five. Something also worth noting is that Zelda: Breath of the Wild made the list even though it was one of the last games for the system and all attention was focused on Switch.
New details on Project Valkyrie, Metroid Prime prototypes that eventually morphed into Federation Force
Did You Know Gaming has secured new details on Project Valkyrie, a number of prototypes for the Metroid series that eventually turned into Metroid Prime: Federation Force.
You may recall that there was talk of a cancelled Metroid 3DS project in 2014 and 2015 that tied in with some pieces of concept art shared by a Next Level Games employee. Much was made of the image for Samus pictured above at the time.
Wii U update out now (version 5.5.6), patch notes
Posted on 3 months ago by Brian(@NE_Brian) in News, Wii U | 0 comments
As a small heads up to Wii U owners, Nintendo has just started distribution of a new 5.5.6 firmware update. This goes in line with the version 11.16.0-48 update that also went live on 3DS today.
According to Nintendo’s patch notes, Wii U’s latest firmware involves the following: “Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.” If you read the patch notes for today’s 3DS update, what’s stated here should look very familiar.
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Rewatching one of Nintendo’s best trailers
Most of the time, a trailer is a sneak peek of an audiovisual work – a way in which companies can show us some nice bits from a game or a movie to convince us that they deserve our money. As soon as we get our hands on the final product, we usually don’t go back to trailers considering that they are just a small part of the whole.
However, there are moments in which a trailer can actually be remembered – when it is so well-made that people frequently go back to rewatch it! In the video below you can see my “analysis” while rewatching the Zelda: Breath of the Wild trailer from the Nintendo Switch Presentation in 2017. Feel free to share your own thoughts about the video in the comments.
Masahiro Sakurai was the first to praise Resident Evil 4’s camera system
Resident Evil 4 has earned a ton of acclaim over the years, but it was apparently Super Smash Bros. director Masahiro Sakurai who was the first to praise the game’s camera.
That news came about during a discussion with Shinji Mikami and Jun Takeuchi. Mikami was the original director of Resident Evil 4 while Takeuchi has worked on several different entries in the series.
Ranking the Nintendo and PlatinumGames collaborations
Nintendo has a good number of partners developers that they usually work with, one of the most prominent ones being PlatinumGames. Ever since the Wii U era, we’ve always been look forward to seeing what the two sides are cooking up together. Just recently we saw a new trailer for Bayonetta 3, the next game coming out from their partnership.
In the video below you’ll find a small “top four” ranking all Nintendo and PlatinumGames collaborations so far. Of course this is just based on my own opinion – feel free to share your own thoughts in the comments.
Is Xenoblade too complex for you? Explaining why the series is so good
Posted on 4 months ago by Luiz in Features, New Nintendo 3DS, Switch, Videos, Wii, Wii U | 0 comments
We are just a couple of weeks away from the release of Xenoblade Chronicles 3, which feels a little bit surreal considering that the game was announced in February of this year.
As expected, a lot of people are trying to get into the series before the third entry comes out, and some will probably hear about how the series is complex and not always super friendly to beginners. Although it is undeniable that Xenoblade can be complicated sometimes, I get the impression that when the discourse is so focused on the series complexity, there’s a chance that we are scaring some future fans.
Taking that into consideration, I decided to make a video talking about the overall appeal of the series and why fans love it so much despite the complexity. Feel free to check out the video down below.
Reggie talks about why Nintendo never used two GamePads with Wii U
Posted on 4 months ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Something Nintendo originally said would be possible with the Wii U was using two GamePads at a time. Unfortunately, that only ended up being an idea since we never actually saw it implemented with any type of game or experience.
Nintendo of America president Reggie Fils-Aime has now offered insight as to why we never saw the use of dual GamePads. Speaking with MinnMax, he pointed to the fact that Wii U had a low install base and Nintendo was never able to move forward with a game that would justify such an experience.
Ubisoft ending online services for three more Wii U games
Posted on 5 months ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft has announced that it is ending online services for another round of Wii U games. Assassin’s Creed III, Rayman Legends, and ZombiU will go offline on September 1, 2022.
Ubisoft explained in a statement: “Closing the online services for some older games allows us to focus our resources on delivering great experiences for players who are playing newer or more popular titles.”
Miyamoto originally wanted Zelda: The Wind Waker to be realistic, “cringed” when he saw the art style
Many fans weren’t initially on board with The Legend of Zelda: The Wind Waker after seeing the game’s art style, and that apparently applies to series creator Shigeru Miyamoto as well.
DidYouKnowGaming has been digging up some old interviews pertaining to the game. In one discussion featured in Japanese magazine Nintendo Dream, it was revealed that Miyamoto apparently “cringed” after seeing how the visuals and had doubts about its ability to sell.