Fuzzy Wuzzy Games gives a look at Armillo’s prototype visuals
Armillo went through a number of graphical changes as outlined by developer Fuzzy Wuzzy Games on Twitter. You can find a number of screenshots and tweets from the studio below, which are filled with sample screenshots and an explanation of the different styles.
Our platformer started out as blocky style graphics. It was actually a bit hard on the eyes and looked bland. pic.twitter.com/bZAJvRDRu5
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 6, 2013
So I wanted something nicer. So I decided to design the levels to reflect the 3D world more. pic.twitter.com/q75jq25HlE
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 6, 2013
The designed called for 2D levels to mirror the 3D. But it felt like the 2D levels are just simple version of 3D and didn't add to the game.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 6, 2013
So I tried my hand on pixel art, using NES palette. Only problem – gameplay didn't change. I needed to refocus. pic.twitter.com/pNX4wUi69I
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 6, 2013
Eventually moved away from tile based and decided to go polygon based. Allowed for levels to be created a lot faster. http://t.co/YA7gnIS06N
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 6, 2013
And allowed for some creative stuff to be added easily. Maybe not as nice visually as the others, but hopefully the game plays nice.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 6, 2013
So that's my platformer adventure. Just hope you won't get too disappointed on what could have been! 🙂
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) September 6, 2013