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Gears for Breakfast gives an update on Wii U version of A Hat in Time

Posted on June 15, 2013 by (@NE_Brian) in News, Wii U eShop

On Kickstarter, the developer behind A Hat in Time provided an update on the status of a possible Wii U version.

Gears for Breakfast reconfirmed that it has been in contact with a number of companies that could bring A Hat in Time to the Wii U eShop. Nintendo of America has also shown interest in the project thanks to the “massive support” from fans.

A number of hurdles must be overcome in order to make a Wii U version happen. First, Gears for Breakfast needs an Unreal Engine licence, which apparently can go for $500,000 or more. Wii U dev kits will also be needed. By working with a publisher, the team may be able to receive access to their dev kits and licences for a share of the game’s revenue.

As the Kickstarter campaign is shortly coming to an end we feel that it is necessary to clarify the Wii U situation as we know some of you are waiting to hear confirmation before backing us. We have been contacted by several companies who have expressed an interest in helping us bring the game onto the Wii U platform. However we are still in early talks with them and therefore we cannot give you a definite answer as these negotiations take months to sort out. We would like to add that people from Nintendo of America have shown an interest in our game due to your massive support!

Keep in mind that there are several hurdles we must overcome before the game can be put on the Wii U. Firstly we must obtain a license for the Unreal Engine, and it’s been known to cost $500,000 and up, then we must apply to Nintendo to get access to their development kits which are necessary to port the game over to the Wii U. This is why we are talking to publishers as hopefully they can give us access to their development kit as well as licenses in return for a share of the games income.

We want to express that we really want the game to be on the Wii U or other additional platforms however it would not be fair to commit ourselves to this promise until further negotiations have taken place. In the meantime we are continuing to work hard on producing a game that you will all come to enjoy and love!

Thanks to Ken P for the tip.

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