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Gravity Circuit update (version 1.1.0) available now, patch notes

Posted on January 30, 2024 by in News, Switch eShop

The 1.1.0 patch for Gravity Circuit has now been released on Switch, bringing it up to date with versions available on other systems. This update is quite extensive, adding in a Boss Rush feature, several quality of life and gameplay additions, and some small changes to select stages.

Full details on the update can be found below:

New features

  • Boss Rush: Guardian Corps HQ now features Combat Memory Bank, a computer which lets you refight any of the game’s bosses at your leisure. Good for practice, or for chasing record times!
  • Armor paints: Prim, a painter NPC that hangs around in the Guardian Corps HQ, now offers swappable armor paints, allowing further customization! These armor paints each bestow new abilities or effects, so give them all a try! Prim will explain to you how to unlock the paints to her shop.

Quality of life additions

  • Loadout swap: A dedicated button for quickly swapping loadouts on the fly. During gameplay any unset or empty loadouts are skipped when the button is pressed, so you can choose to use only two loadout slots, or all three.
  • Slide: A dedicated button has been added for sliding. Down and jump will still continue to work, but this button may be useful for those who need it.
  • Hookshot – vertical: A dedicated button that locks the hookshot’s aim only to upwards vertical directions. This may help with any platforming involving the hookshot, for those who might need it.
  • Mouse control mapping: You can now map mouse buttons on PC, in addition to keyboard keys.
  • Effect Timer: An additional toggle setting has been added to the game’s system options menu. This toggle adds on-screen visuals for certain effect durations, removing ambiguity. This setting is enabled by default, but can be toggled off at any time.

Burst techniques

  • Cycle Kick: In-game shop price reduced from 2000 to 1500.
  • Surface Render: In-game shop price reduced from 2000 to 1500.
  • Gravity Freeze: Affected area increased, damage slightly increased.
  • Piercing Drill: The chain portion now also damages enemies, not just the tip, making the technique easier to use effectively.
  • Flying Strike: Fixed an issue involving the Speedrun Mode, where it was possible to accidentally skip acquiring the technique by saving and quitting during the Opening Stage (Central Station). It was still possible to buy the technique, but Flying Strike is intended to be given to the player for free.


  • Pass-through platforms: Kai can now gain sprinting speed by holding the run button (or having “inverse” run button behavior enabled) when dropping through pass-through platforms.
  • Sprint jumping when hugging walls: Previously, if Kai was hugging a wall while grounded (holding left/right while up against a wall), Kai would be unable to gain sprinting speed when the run button was held (or having “inverse” run button behavior enabled) when jumping. This behavior has been fixed.
  • Hopkick: Kai’s hopkick (up+attack while grounded) has been sped up by a few frames based on player feedback.
  • Telefragging: When Kai is struck by a hazard (lava, spikes, crushing), Kai will perform an Emergency Warp to last safe ground. Because this behavior could sometimes lead to Kai respawning inside an enemy, Kai now automatically defeats any enemy around him.

Data chips

  • “NPC” type data chips: Research cost reduced from 150 to 100.

Stage changes

  • Highway: Fixed an issue where it was possible to skip over the stage’s checkpoints with certain actions.
  • Ore Mines: Fixed a certain area not having correct camera triggers when entering it in a specific way.
  • Guardian Corps HQ (visuals): Additional sign has been added to hint towards the location of the training facilities.
  • Guardian Corps HQ (design): Additional platforms added to make reaching the Training Room easier.
  • Guardian Corps HQ (training room): When Dave the Training Dummy is hit, the Training Room door will be inoperable for a few seconds. This is to prevent players from accidentally exiting the room while performing combos.
  • Guardian Corps HQ (NPCs): “Prim” and “Shock” NPCs have switched places. Their dialogue has been adjusted slightly to match these changes.
  • Final stage: Additional respawn points added in a certain section.


  • Chinese: A certain scene had an issue where the talking characters were accidentally reversed, and there were other issues involving few untranslated words. This has been fixed.
  • English: Fixed a slight typo in Pat’s dialogue.


  • Speedrun Mode: If the in-game timer is enabled from the game’s system settings, Speedrun Mode is enabled by default when launching the game (if Speedrun Mode has been unlocked). This is so that speedrunners do not need to remember to toggle this setting every time they launch the game.


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