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Lots of Spin the Bottle details

Posted on April 8, 2013 by (@NE_Brian) in News, Wii U eShop

KnapNok started to show off Spin the Bottle – the studio’s first Wii U eShop game – at GDC 2013 last month. It also gave members of the press an opportunity to experience the title at other private venues.

Spin the Bottle is most definitely unlike any Wii U game we’ve seen before. For details, check out the summary below.

– “an innocent game for innocent children”
– Spin a virtual wheel on the GamePad
– This determines what peculiar motion-controlled challenge you’ll be taking on with a partner
– TV is never used
– Blind Dog: sit down and stand a Wiimote behind you while ordering your blindfold partner
– Partner is also chosen with a wheel spin
– Partner needs to crawl and retrieve the controller without knocking it over
– Most mini-games only need the GamePad and a Wiimote or two
– Doesn’t require much room either
– Grab the Rooster: four Wiimotes are placed on a surface and players huddle around to see which one emits a rooster cluck
– Can be played in teams of four vs. four
– One team hits the “A” button once the rooster sound comes out of the Wiimote speaker
– Other team sits facing the main team and must hit the “1” button upon hearing the same sound
– Chicken calls act as false alarms
– Saw: partners push and pull their Wiimotes in unison like cutting through a tree
– Vibration provides feedback on how in step you are
– Bonus challenge lets you sing a lumberjack song
– Another mini-game: hold the GamePad and guide a rocket to collect stars and avoid bombs in a 2D wraparound arcade game resembling Asteroids
– In this game, the rocket is controlled by your partner holding the Wiimote close to their chest
– Rocket pivots down as they bend forward; pulls up as they lean back
– Need to communicate with your partner about what they need to do
– Picking Flowers: retrieve the Wiimotes without moving your feet
– Pass the Badger: two players have their back to each other passing a Wiimote from a player’s chest over their heads then under their legs without jostling it too much
– Need to have it back at its starting point under a certain amount of time
– Bonus challenge for this game: sing Happy Birthday
– Games sometimes get the audience involved
– Hide the Monkey: two chosen participants must hide a Wiimote behind one of their backs while the other players try to guess who has the metaphorical monkey
– Bonus challenge allows the audience to tickle the Wiimote-concealing participants
– Spin the Bottle chooses whoever hasn’t played the longest to take a spin
– Those who haven’t been chosen to play in awhile make up a larger section of the partner-selecting pie chart that the bottle is spun upon

You can find a little bit of extra information and developer quotes over at Eurogamer.

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