Miyamoto on going back to Zelda’s original spirit with Breath of the Wild
This information comes from Shigeru Miyamoto…
“As the series progressed,there were more – added features. As we started doing that, we realized that the game was becoming more and more sequential. We really wanted to go back to the original spirit of Zelda, which is freedom.”
“In past Zelda titles, there was a tendency for NPCs to explain everything about the world. We went back to the origins of Zelda, where [starting the game] you don’t know who you are, what you are supposed to do. In this new game, as you interact with nature and the world around you, you learn who you are.”
“In the old Zelda, there was an image, an illustration that we started with, and you kind of had to put that in your imagination. Now, you don’t need that. This vast world surpasses the illustration, and you can walk and do things in this world that’s come to life.”