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Nyamyam on how Tengami came to be on Wii U, working with Nintendo

Posted on September 4, 2013 by (@NE_Brian) in News, Wii U eShop

Nyamyam had considered bringing Tengami during the game’s earlier days, according to Phil Tossel. But it wasn’t really until Nintendo contacted the studio that things were truly set in motion.

Tossel told Game Informer in a recent interview:

“We had considered the Wii U before because we knew it had a touch panel and that it could be a really good fit for the game. We were a little surprised when they contacted us because Nintendo has a reputation of being very withdrawn. So they got in touch and asked if we wanted some dev kits and we were like ‘Sure, yeah, that would be really cool.’ There were some problems initially because they had some rules about having a dedicated office, which they said they were looking at getting changed. That took a little while to go through; I think it was about a month before they went through that process of changing the rules. Then once that was out of the way they were able to approach individual developers and within the week they sent us dev kits and we started work.”

Tossel also had praise when it comes to working with Nintendo. He is particularly pleased with the company’s promotion of Tengami thus far.

“They’ve been great to work with so far. Whenever there’s an opportunity to highlight the game they get in touch with us and ask if we’d like to get involved. Recently in the Nintendo Direct Europe where they showed a reel of various European indie games that are coming out and they asked if we wanted to be a part of that and we said that would be great. I think you’ll see them doing more of that, like sponsoring indie events and showcasing the best indie games.”

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