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Ono talks difficulties developing SSFIV3D

Posted on March 30, 2011 by (@NE_Austin) in 3DS, News

“They don’t care if it’s a portable edition. When we say we’re going to release a Street Fighter for launch on 3DS, people are going to expect everything that currently exists for Street Fighter regardless of platform. The efforts put into doing that along with Nintendo engineers who have been working on the operation system in the libraries of the dev kit was difficult. It wasn’t a struggle as such, but it was difficult to meet the launch date with everything implemented so perfectly.” – Street Fighter producer Yoshinori Ono

I imagine that it would be fairly difficult to port an HD console game to a portable and not lose any of the features that came with. Apparently they did a pretty good job of it though! Anyone out there have anything to say about SSFIV3D?

Via CVG

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