Tactical rogue-lite Evertried heading to Switch
Lunic Games has announced that Evertried, its upcoming tactical rogue-lite, is seeing release on Switch. Those that are interested in the project can look forward to the game’s release this fall.
Here’s an overview of Evertried, along with a trailer:
Evertried is a tactical rogue-lite where the player ascends through floors of a mysterious tower by defeating all enemies in turn-based combat. Each floor presents a unique challenge to be dealt with wits, strategy and clever positioning. In Evertried the player’s actions dictate when enemy units move, in other words, everything moves after you. This makes the game play out as fast as players want, despite still having a turn-based action combat system. Players must make clever use of attacks, movement, Skills, Dash, Focus, Modifiers and Hazards to clear each floor of enemies and proceed higher in The Tower.
The Tower has 50 floors, grouped in 5 Areas. Each Area has a different visual theme and introduces new types of enemies. The higher the player gets in the Tower, the more complex Floors they will have to clear. Once the player climbs to the 5th floor, they will enter a Store Floor, where they will be able to spend Shards acquired from fallen enemies in exchange for recovering health, new skills and modifiers. After the first Store, a new Store will appear every 10 Floors, so the player must plan accordingly and take advantage of the healing option to increase their chance of getting to the top. Every 10 Floors, the player will face a Floor Guardian, a boss battle to prove themself before they can proceed to the next area. Players have 3 points of health represented by the Warrior’s mask, and upon losing all of them the Warrior will dissipate, appearing at the First Floor to start ascending again, and losing their previously acquired powers. It is possible to recover health in a few different ways, the most common being by spending Shards in Store Floors.
In Evertried, alternating between moving, attacking, using the Dash, and Skills is the key to success. As players are the one that decide the pacing of Evertried, the combat can get quite heated…and risky! There is a good reason to play faster, as hitting or defeating enemies can increase the player’s Focus Level, which determines the amount Shards the player will receive for defeating enemies, and can also unlock special powers called Modifiers. The Focus Level will be constantly going down when the player is idle or just moving, so there is incentive to keep hitting enemies with attacks or abilities to reset the gauge before it reaches 0. Luring enemies to traps and getting by hazards will also affect the gauge, adding to the strategy.
Moving strategically and attacking is the most important aspect when trying to clear the tower, but sometimes it’s better to just close the gap with a Dash — a mechanic that allows the player to move twice the distance while ignoring collision, making it great to transverse an obstacle or acquire a better position. Players can also use Skills and Modifiers– abilities and passive effects that can be equipped to give them an edge in battle. Skills improve in level through a mastery system and players can acquire more as they proceed in the Tower.
Evertried will be offered digitally for Switch via the eShop.