New Stuff
- A new Mythical Temtem is here
- Galios is the third and last Mythical Temtem. With a kit focused on Doom, new Traits with new mechanics, and a brand new route and Lair, it’s sure to spice things up around the Archipelago, a place it hasn’t visited in eons.
- There’s a new quest that will take you to its Lair and unprecedent new heights. You can start it at Nanto Labs, in Cipanku.
- A new quest and a new route
- Come onboard to a most distant land. The third Mythical Lair can now be unlocked, if you dare.
- Meet a mysterious Order on your way to Galios, and find out more about their intriguing schemes.
- A new type of Temtem: Umbras are real.
- After teasing this for months, Umbras really do exist and have been included in this update.
- Umbras are a new type of differently-colored Tems. They’re Lumas’ dark, even rarer counterpart. They have a new effect, exclusive to them.
- Umbras won’t spawn until you have finished their respective quest, and after defeating the third Mythical, Galios.
- There are three ways to obtain Umbras, whose base rate of apparition is 1/75.000:
- Wild: Using the base rate, an Umbra can appear in any wild battle where a Luma could appear too. If Lumas are blocked on a specific activity or battle type, Umbras will be locked too.
- Breeding: Umbras are infertile, but Luma parents can produce Umbra children. Each time a Temtem breeds, the base rate will be used to determine if it’s an Umbra. If one of the parents is a Luma, the rate for the child being an Umbra will also be multiplied by 10 (1/7.500) and if both parents are Luma, the rate will be multiplied by 100 (1/750).
- Umbra Radars: These work like the current Radars, but boost Umbra odds instead. They will be purchasable with Luma Drops in Nanto Labs. These have a different icon and a tweaked UI so you can easily tell them apart from regular Radars. The Umbra rate will be multiplied according to the current radar capture number (0-100: Base rate x10; 101-200: Base rate x50; 201-300: Base rate x100).
- All Umbra have their SVs set to 50, all the possible Egg Techniques already learned, 0 fertility, and they will be soulbound.
- Please note that anything that boosts Luma chance (like Saipark or Temtem radars) doesn’t boost Umbra chance, unless specifically mentioned.
- This is not a drill, nor a joke. Umbras really do exist. They are very hard to achieve, require huge effort, and are a steep climb from Luma hunting. Umbras are meant as a new goal for our most dedicated players, please don’t expect them to casually pop up! The odds are not in anyone’s favor. But still, best of luck, and we hope to see an Umbra or two soon!
- Please note: there’s currently a small visual bug where, upon capturing an Umbra whose Luma version you already had, the number on your Tamer Info won’t be correctly updated to yourself. Other people will be able to see the right number. Sorry! We’ll fix it asap.
- Time for a new Season!
- Season 5 is called Endless Night and it’s the dark and spooky season all us goths deserve.
- Season 5 will be the first one to last one month longer, so it’ll be on from today, September 25th, until January 29th, 2024. Remember you can see this in-game, on the upper right corner of the Tamer Pass!
- There will be two events during this Season: the first one will be, of course, a Halloween-themed event.
- A new Challenger Mode: Randomized!
- The Randomized mode is similar to the Randomlocke mode, but without the hardcore Nuzlocke rules. This means your Tems won’t permanently faint, and you’ll be able to catch more than two per route.
- Most things will be random in this mode: Temtem you find, the Techniques they have, items you might find.
- You can co-op this mode as well, as long as you follow the Challenge modes co-op rules.
- This mode comes with its own set of exclusive, new rewards, and its kudo, so give it a try!
- Lairs v2! Lairs have been revamped following player feedback.
- Apart from the usual ones, you can now form parties of 1 and 2 players.
- Less Jewels are required to access the Mythical boss according to party size.
- Rewards have been adjusted according to party size.
- These new party sizes are focused on players who might not have reached endgame yet. The rewards are focused on resources to build a good, competitive team that can withstand the endgame content.
- The 3-to-5-person Lair will still be the most challenging and the ones that require the most effort, so they will still be the ones that reward most handsomely. The rewards for 3-to-5-people Lair have been adjusted to account for this.
- You can get a Mythical egg in Lairs of any size, but Lairs of 3 to 5 players will provide eggs with boosted Luma rates.
- We’ve introduced a new Node that will let you trade with other players in the Lair.
- You can only trade with players in your same Lair.
- The person who reaches the Node initiates the trade. The person on the receiving side must be out of combat to be able to accept and engage with the trade.
- We’re trying to improve the feeling of cooperation in Lairs, and we believe this will also improve the completion rate of Lairs.
- This trading node will also be added to DigiLairs.
- Starting from this patch, you will only be able to revive once per Lair.
- We’re trying to prevent bitter Lair experiences where one player single-handedly consumes all of the teams’ Jewels, and
- This change will not apply to DigiLairs.
- We’ve added a pity system to Lairs. This means that per each node you conquer successfully you’ll net yourself 100 Pansuns even if you don’t defeat the boss or leave the Lair in the middle. All nodes count for this.
- Casual Dojo rematches are here
- You will be asked to choose your difficulty level when walking up to any Dojo Master for a rematch. You can choose between Disciple and Casual.
- Casual Rematches have been scaled down so players who haven’t reached endgame yet have a better chance at winning the rematches and get to practice on the competitive mode.
- You can complete the Casual option first, and the Disciple option later. If you complete the Disciple option first, the Casual version will be counted as completed as well, and you will get the Casual rewards automatically.
- Dye preview in the Luma Drops store!
- You will now be able to preview the Luma Dyes on the Luma Drop store before you buy them. They’ll preview over a generic t-shirt.
- A new musical instrument: the Theremin!
Improvements
- Premium Store items from Season 1 have been added to the rotating Daily Store pool!
- FreeTem! has received a lot of changes:
- You’ll now be asked to release Tems from 4 particular, randomized species, instead of the current anything-goes method.
- Each player will get 4 different species at random, so each set of groups will be different for each player.
- You can release them in any order, and at any time during the week, even switching from group to group at random.
- Groups will be equalized in terms of difficulty, factoring in spawn rate and catch rate.
- The max amount of releases required is 90, and the minimum is 5.
- We’ve made it so you can only get one group of the maximum amount per week, making sure FreeTem is never more demanding than before.
- The released Tems will maintain the current FreeTem! restrictions, such as having to have been captured that same week, and having to have your OT.
- Rewards will be Feathers and Pansuns per each group completed, as opposed to the previous Tier system.
- Every group gives the same amount of rewards, regardless of the group, the week or the player.
- You can do as many and as little groups as you please. You can do them all, just half, none at all… whatever you feel like that week!
- With this change we hope FreeTem! feels a bit more fresh, more interesting and challenging, and closer to our idea of an actual activity.
- We’ve made it so currently equipped cosmetics and currently placed furniture items don’t show up in trades or while selling to an NPC. No more accidentally selling your clothes!
- We’ve added a new feature for clarity that will let you see some Gears at the beginning of a turn, even if their behavior hasn’t been activated yet. This will record them in the Battle Log and make it harder to forget they’re there. You’ll see the complete list in the Balance section.
- Mythical Temtem now have variants in their intro and fainting VO sounds.
- Credits have been updated. We’ve added the newer Crema peeps to them!
- Matter-Transfer Drone travel transitions now have sound effects and audio behavior like the Narwhal travels do.
- Special trainers now have a distinctive music intro.
- We’ve reviewed the cosmetics in the regular loot pool to make sure all of them are sellable to NPCs and tradeable.
Balance
Economy
- The Feather reward for the GritArena has been increased by 33%.
- The Feather reward for the TemSafari has been increased by 15%.
- The Feather reward for the DraftArena has been increased by 15%.
- Disciple Dojo Rematches now provide better rewards through the extra rewards obtained from automatically beating Casual Dojo Rematches.
- The rewards for 3 to 5-people Mythical Lairs have been adjusted so they are more reliable and more consistent, with less difference from one run to the other. We’ve also moved some of the rewards to match the difference in challenge between small-sized Lairs and regular size Lairs
- DigiLairs will now ask for one more Jewel to access the DigiLair boss.
- Cosmetics in the city boutiques have had their price reduced a 40%.
- Ranked rewards have been adjusted slightly depending on whether you’re playing with a Pro Squad or a Showdown Squad:
- Games played with a Showdown Squad will now provide slightly less rewards, while games played with a Pro Squad will now provide slightly more rewards.
PvP
We’re sticking with the Highlighted Changes following your positive feedback on it! Remember that these changes will still appear under their respective categories lower down below.
HIGHLIGHTED CHANGES
- #004 – Chromeon
- STA has been increased
55⇒ 61.- SPATK has been increased
78⇒ 85.- Shy Shield has been removed from its tech pool.
- Generify has been removed from its tech pool.
- Data Burst has been removed from its tech pool.
- Hologram is now learned at level 8.
- Binary Flood is now learned at level 15.
- Rainbow Guard is now learned at level 29.
Chromeon has been awaiting a rework for quite some time, and it’s finally here! Its tech pool has been greatly improved so that Chromeon can achieve diversity while staying true to its glass-cannon identity. You’ll notice that some variations, like Electric, will remain mostly the same, while other types like Mental are receiving some much-needed new tools. Its signature move, Torrent, has been buffed, ensuring that every Chromeon has a decent turn 1 technique.
In terms of its traits, Chromeon’s Special Attack (SPATK) has been adjusted to match the nerf that has been applied to Synertyper. This adjustment prevents Chromeon from falling short when the trait isn’t activated, while also ensuring it doesn’t become overwhelming at lower TMR ranges. This is particularly important as digi-aggro poses a significant hurdle for less experienced players to overcome. On the other hand, Pigment Inverter has been changed with the aim of turning it into a healthier mechanic. The previous iteration’s lack of information was a problem for players in terms of clarity. While we acknowledge that this version may be less prevalent and more situational, we believe it leads to much more dynamic and creative gameplay, allowing for the setup of combos and even the choice to nullify your ally.
Here are the list of changes per Chromeon type, and other changes that affect it specifically:
- [Crystal]
- Quartz Dirt has been added to its tech pool.
- [Digital]
- Overclock has been added to its tech pool.
- Token has been added to its tech pool.
- [Earth]
- Petrify has been removed from its tech pool.
- Sludge Gift has been added to its tech pool.
- Drought has been added to its tech pool.
- [Electric]
- Electric Storm has been added to its tech pool.
- Tesla Prison has been added to its tech pool.
- DC Beam has been added to its tech pool.
- [Fire]
- Fire Tornado has been added to its tech pool.
- Fire Flame has been added to its tech pool.
- Fiery Heist is now learned at level 85.
- [Melee]
- Kesa Gatame has been added to its tech pool.
- [Mental]
- Energy Manipulation has been added to its tech pool.
- [Nature]
- Allergic Spread has been added to its tech pool.
- [Neutral]
- Willpower Drain has been added to its tech pool.
- [Toxic]
- Toxic Gas has been added to its tech pool.
- [Water]
- Tsunami has been added to its tech pool.
- Water Blade has been added to its tech pool.
- Sharp Rain has been added to its tech pool.
- [Wind]
- Blizzard has been removed from its tech pool.
- Gust has been added to its tech pool.
- Torrent
- Damage has been increased
65⇒ 95.
- Pigment Inverter
- Previous effects no longer work.
- New effect: When attacking a Temtem with an ineffective technique, the target receives 3 turns of Nullified.
- Synertyper
- Damage increase has been reduced
30%⇒ 25%.Now, onto another Tem:
- #034 – Nagaise
- HP has been increased
47⇒ 53.- DEF has been increased
58⇒ 62.- SPDEF has been increased
76⇒ 78.
- Deceit Aura
- Previous effects no longer work.
- New effect: From Very Low to Very High, the priority of the techniques used during a turn is inverted.
Nagaise has been a significant challenge for both players and the balance team. Deceit Aura has, arguably, been the most polarizing trait in the game’s history, so it’s undergoing a comprehensive rework. With this trait change and buffs to its base stats to compensate for what Nagaise has lost, we aim to establish a new starting point for this Temtem. This will allow us to reintroduce moves or base stats adjustments that had to be removed due to the impact of Deceit Aura, or fine-tune the values for this trait.
For now, we’ve kept the 4-turn restriction to assess how Nagaise performs after the change with moves like Lullaby, 5PPEH, Zen Meditation, etc., before removing the turn limit. Our team of balance helpers has reported that, since it’s now less punishing to be fast against Nagaise, this approach to Deceit Aura will make speed control more relevant in the meta. We hope this new Deceit Aura change will provide a more user-friendly experience, but we’ll closely monitor its impact, as mentioned.
- #101 – Kauren
- Willpower Drain is now learned at level 30.
- Nightmare Feed has been added to its tech pool.
- Earth Wave has been removed from its tech pool.
- Stone Ball has been removed from its tech pool.
- Stampede has been removed from its tech pool.
- STA has been increased
54⇒ 57.- ATK has been reduced
81⇒ 52.- SPATK has been increased
52⇒ 81.
- Petrify
- Hold turns have been increased
1⇒ 2.- Trap turns have been reduced
3⇒ 2.- Damage has been increased
60⇒ 61.- STA Cost has been increased
12⇒ 17.- New effect: Overexerts the target.
- Skull Helmet
- New effect: The Temtem is now immune to the Exhausted Status Condition.
We came across a player feedback thread on Kauren that suggested a shift to a Special attacker. Given our previous unsuccessful attempts to improve this Temtem, we decided to give this idea a try. The outcome has made Kauren more efficient in terms of damage output and stamina management. This change, paired with the introduction of Nightmare Feed to address the healing deficiency in Skull Helmet builds (which has also been improved), can potentially help Kauren find its spot in the meta. We are optimistic that it will be as effective as proven during our internal scrims.
- #143 – Koish
- STA has been increased
55⇒ 61.- HP has been increased
51⇒ 57.- SPDEF has been increased
54⇒ 58.- ATK has been reduced
83⇒ 76.- Bubbles has been removed from its tech pool.
- Water Cannon has been removed from its tech pool.
- Finbeat is now learned at level 1.
- Ice Cubes is now learned at level 6.
- Hypnosis is now learned at level 12.
- Rainbow Guard is now learned at level 21.
- Waterjet has been added to the general tech pool and it’s learned at level 32.
Here are the list of changes per Koish type, and other changes that affect it specifically:
- [Crystal]
- Sharp Stabs has been added to its tech pool.
- Crystallize has been removed from its tech pool.
- Sharpening has been added to its tech pool.
- Mineral Hail now is learned at level 80.
- [Digital]
- Autodestruction has been removed from its tech pool.
- Cyberclaw has been added to its tech pool.
- Generify has been added to its tech pool.
- Faraday Cage has been added to its tech pool.
- [Earth]
- Stone Ball has been removed from its tech pool.
- Earth Wave has been removed from its tech pool.
- Rockfall has been added to its tech pool.
- Quicksand has been added to its tech pool.
- Earthbreaker has been added to its tech pool.
- [Electric]
- Sparkling Bullet has been added to its tech pool.
- Electromagnetism has been added to its tech pool.
- Charged Iron Fillings has been added to its tech pool.
- [Fire]
- Lava Wave has been removed from its tech pool.
- Meteor Swarm has been added to its tech pool.
- Quetza-leño has been added to its tech pool.
- [Melee]
- Nito Seiho has been removed from its tech pool.
- Haito Uchi has been removed from its tech pool.
- Wrenching Massage has been added to its tech pool.
- Helicopter Kick has been added to its tech pool.
- [Mental]
- Ultrasound has been added to its tech pool.
- Blackhole has been added to its tech pool.
- Transient Echo has been added to its tech pool.
- [Nature]
- Roots has been added to its tech pool.
- Photosynthesis has been added to its tech pool.
- Revitalize has been added to its tech pool.
- [Neutral]
- Harmful Lick has been removed from its tech pool.
- Late Torment has been removed from its tech pool.
- Held Anger has been added to its tech pool.
- Stampede has been added to its tech pool.
- Cooperation has been added to its tech pool.
- Goring has been added to its tech pool.
- [Toxic]
- Wastewater has been removed from its tech pool.
- Toxic Ink has been removed from its tech pool.
- Noxious Bomb has been added to its tech pool.
- Urushiol has been added to its tech pool.
- Venomous Claws has been added to its tech pool.
- Metabolize has been added to its tech pool.
- [Water]
- Aqua Stone has been added to its tech pool.
- Flood has been added to its tech pool.
- Laundry has been added to its tech pool.
- Sanative Rain has been added to its tech pool.
- [Wind]
- Boomerang has been removed from its tech pool.
- Turbine has been added to its tech pool.
- Refreshing Breeze has been added to its tech pool.
- Stream
- STA Cost has been reduced
23⇒ 20.
- Earth Stream
- Damage has been reduced
95⇒ 85.
- Neutral Stream
- Damage has been reduced
105⇒ 85.- Iridescence
- Previous effects no longer work.
- New effect: When receiving a technique, the type of this technique is ignored but it deals 12.5% more damage to Koish.
Koish, like Chromeon, has been awaiting a rework for quite some time, and it’s finally here as well. We’ve applied the same principles we employed with Chromeon. A review of the entire tech pool for each type was done to ensure they all feel relevant, while also addressing the unhealthy trait (Iridescence) and adjusting the rest of Koish’s kit accordingly.
The new Iridescence offers flexibility in teambuilding and helps variants that were weak on the defensive side but had offensive potential, such as the Mental variety. In the early stages of testing Iridescence, combined with the changes to base stats, it felt quite strong. That’s why we added the extra damage taken to balance it, especially since Synergy Adept benefitted from the additional stats. This flexible value provides us with a tool to balance this build if needed once players have their hands on the Temtem.
- #165 – Galios
We want to let the playerbase discover what this Temtem is capable of and enjoy the surprises it brings naturally, so information here will be brief. Testing has revealed that this Temtem is quite complex, so we expect player experimentation to discover new builds or combos that we might have missed. We will be monitoring this Temtem throughout the season as we understand the impact it could have on the PvP scene. We have some potential changes prepared, depending on how its adaptation to the meta goes.
That’s it for this patch’s highlighted changes!
Temtem
- #004 – Chromeon
- STA has been increased
55⇒ 61.- SPATK has been increased
78⇒ 85.- Shy Shield has been removed from its tech pool.
- Generify has been removed from its tech pool.
- Data Burst has been removed from its tech pool.
- Hologram is now learned at level 8.
- Binary Flood is now learned at level 15.
- Rainbow Guard is now learned at level 29.
- [Crystal]
- Quartz Dirt has been added to its tech pool.
- [Digital]
- Overclock has been added to its tech pool.
- Token has been added to its tech pool.
- [Earth]
- Petrify has been removed from its tech pool.
- Sludge Gift has been added to its tech pool.
- Drought has been added to its tech pool.
- [Electric]
- Electric Storm has been added to its tech pool.
- Tesla Prison has been added to its tech pool.
- DC Beam has been added to its tech pool.
- [Fire]
- Fire Tornado has been added to its tech pool.
- Fire Flame has been added to its tech pool.
- Fiery Heist is now learned at level 85.
- [Melee]
- Kesa Gatame has been added to its tech pool.
- [Mental]
- Energy Manipulation has been added to its tech pool.
- [Nature]
- Allergic Spread has been added to its tech pool.
- [Neutral]
- Willpower Drain has been added to its tech pool.
- [Toxic]
- Toxic Gas has been added to its tech pool.
- [Water]
- Tsunami has been added to its tech pool.
- Water Blade has been added to its tech pool.
- Sharp Rain has been added to its tech pool.
- [Wind]
- Blizzard has been removed from its tech pool.
- Gust has been added to its tech pool.
- #011 – Loali
- HP has been increased
55⇒ 61.- DEF has been increased
50⇒ 54.- Darkness has been added to its tech pool as a TC.
- #014 – Mosu
- Rampage is now learned at level 32.
- Oshi-dashi has been added to its tech pool.
- #015 – Magmut
- STA has been increased
58⇒ 61.- DEF has been increased
62⇒ 64.- SPDEF has been increased
62⇒ 64.- Oshi-Dashi is now learned at level 50.
- Charcoal Wall is now learned at level 88.
- #018 – Granpah
- DEF has been increased
61⇒ 63.- SPDEF has been increased
66⇒ 68.- Last Rush has been removed from its traits.
- Bird Season has been added to its traits.
- Granpah hasn’t been able to fully recover fully after losing Hyperkinetic Strike. Following feedback from the community, and after some testing, we have replaced Last Rush with a brand new trait: Bird Season. This trait will allow Granpah to put pressure on other Wind Temtem.
- #020 – Amphatyr
- STA has been increased
57⇒ 61.- SPATK has been increased
62⇒ 66.- Infectious has been removed from its traits.
- Settling has been added to its traits.
- Amphatyr had a tough time with its damage output and the high Stamina cost of its techniques. We modified the Settling trait to boost SPATK as well, and we’ve replaced Infectious with this trait. This change allows Amphatyr to scale offensively while being the fast, frail Temtem that it is.
- #034 – Nagaise
- HP has been increased
47⇒ 53.- DEF has been increased
58⇒ 62.- SPDEF has been increased
76⇒ 78.
- #037 – Banapi
- Flaming Meteorite has been added to its tech pool.
- Base Jump has been added to its tech pool as a TC.
- #038 – Capyre
- Base Jump is now learned as a TC instead of by level.
- ATK has been increased
76⇒ 81.- SPD has been increased
88⇒ 91.- HP has been increased
65⇒ 67.
- #043 – Aohi
- DEF has been increased
42⇒ 46.
- #051 – Towly
- Telekinetic Shrapnel has been added to its tech pool.
- #052 – Owlhe
- HP has been increased
57⇒ 62.- STA has been increased
51⇒ 55.- SPDEF has been increased
40⇒ 49.- Determined has been removed from its traits.
- Furor has been added to its traits.
- Continuing our efforts to revitalize less played Temtem, we have chosen to explore a playstyle for Owlhe where it can truly shine. Recognizing its frail nature and ability to be brought to low HP ranges, we have given it Furor so it can take advantage of this position
- #053 – Barnshe
- STA has been increased
51⇒ 56.- DEF has been increased
40⇒ 47.- HP has been increased
57⇒ 63.
- #061 – Piraniant
- STA has been increased
52⇒ 58.- SPDEF has been increased
45⇒ 50.
- #074 – Tortenite
- HP has been increased
74⇒ 76.- STA has been increased
55⇒ 61.- DEF has been increased
76⇒ 78.- SPDEF has been increased
60⇒ 65.- Tortenite has been limited in terms of buffs due to the defensive potential offered by its trait, Confined. Following a nerf to Confined, now providing a +1DEF/+1SPDEF bonus, we’ve created an opportunity for buffs to Tortenite this season and in the future if necessary.
- #075 – Innki
- DEF has been increased
58⇒ 61.- SPDEF has been increased
58⇒ 61.
- #100 – Kuri
- Willpower Drain has been added to its tech pool.
- Sludge Gift has been added to its tech pool.
- Petrify has been added to its tech pool.
- ATK has been reduced
60⇒ 35.- SPATK has been increased
35⇒ 60.
- #101 – Kauren
- Willpower Drain is now learned at level 30.
- Nightmare Feed has been added to its tech pool.
- Earth Wave has been removed from its tech pool.
- Stone Ball has been removed from its tech pool.
- Stampede has been removed from its tech pool.
- STA has been increased
54⇒ 57.- ATK has been reduced
81⇒ 52.- SPATK has been increased
52⇒ 81.
- #107 – Blooze
- Bamboozle has been added to its tech pool.
- Beef Up has been added to its tech pool as a TC.
- Pollution has been added to its tech pool.
- #114 – Gazuma
- HP has been increased
49⇒ 54.- STA has been increased
53⇒ 56.- DEF has been increased
49⇒ 52.- Gazuma has gained increased popularity since receiving buffs during the past season. We are pleased with its position in the meta, showcasing its versatility as a Temtem that performs well both as an offensive threat and a valuable support. While we are content with these aspects, we acknowledge the issues posed by its trait, Fast Charge. We are reducing the Speed buff provided by this trait while making necessary adjustments to Gazuma’s stats to maintain its position in the meta.
- #122 – Shuine
- HP has been increased
47⇒ 51.- DEF has been increased
52⇒ 55.
- #124 – Valiar
- Blackhole has been added to its tech pool.
- Jinxed Whisper has been added to its tech pool
- This will be brief. Valiar is regaining Blackhole, but there are additional changes planned for this Temtem in the next season that had to be postponed due to their complexity.
- #129 – Adoroboros
- HP has been reduced
70⇒ 67.- STA has been reduced
66⇒ 63.- SPDEF has been reduced
107⇒ 105.- Adoroboros has been one of the strongest Temtem during this last season. We think it needed another nerf on its bulk. We will keep an eye on this Temtem to see how it performs after this changes, specially on Toxic Skin builds.
- #131 – Tukai
- Turbine has been added to its tech pool.
- #135 – Tuwire
- HP has been increased
59⇒ 62.- DEF has been increased
52⇒ 60.- SPDEF has been increased
51⇒ 61.- Tuwire feels similar to Tortenite. Common Factor had to be nerfed for this Temtem to receive any buff. After testing the changes, our scrims have shown that there are situations that have resulted in benefits for the Temtem while others…not so much. We will be monitoring this Temtem now that it has gained space for potential buffs.
- #139 – Vulor
- Smoldering Kiss has been added to its tech pool.
- #140 – Vulcrane
- SPDEF has been increased
35⇒ 43.- Rockfall has been added to its tech pool.
- #142 – Akranox
- DEF has been increased
64⇒ 68.- SPDEF has been increased
64⇒ 68.- Restore has been added to its tech pool as a TC.
- #143 – Koish
- STA has been increased
55⇒ 61.- HP has been increased
51⇒ 57.- SPDEF has been increased
54⇒ 58.- ATK has been reduced
83⇒ 76.- Bubbles has been removed from its tech pool.
- Water Cannon has been removed from its tech pool.
- Finbeat is now learned at level 1.
- Ice Cubes is now learned at level 6.
- Hypnosis is now learned at level 12.
- Rainbow Guard is now learned at level 21.
- Waterjet has been added to the general tech pool and it’s learned at level 32.
- [Crystal]
- Sharp Stabs has been added to its tech pool.
- Crystallize has been removed from its tech pool.
- Sharpening has been added to its tech pool.
- Mineral Hail now is learned at level 80.
- [Digital]
- Autodestruction has been removed from its tech pool.
- Cyberclaw has been added to its tech pool.
- Generify has been added to its tech pool.
- Faraday Cage has been added to its tech pool.
- [Earth]
- Stone Ball has been removed from its tech pool.
- Earth Wave has been removed from its tech pool.
- Rockfall has been added to its tech pool.
- Quicksand has been added to its tech pool.
- Earthbreaker has been added to its tech pool.
- [Electric]
- Sparkling Bullet has been added to its tech pool.
- Electromagnetism has been added to its tech pool.
- Charged Iron Fillings has been added to its tech pool.
- [Fire]
- Lava Wave has been removed from its tech pool.
- Meteor Swarm has been added to its tech pool.
- Quetza-leño has been added to its tech pool.
- [Melee]
- Nito Seiho has been removed from its tech pool.
- Haito Uchi has been removed from its tech pool.
- Wrenching Massage has been added to its tech pool.
- Helicopter Kick has been added to its tech pool.
- [Mental]
- Ultrasound has been added to its tech pool.
- Blackhole has been added to its tech pool.
- Transient Echo has been added to its tech pool.
- [Nature]
- Roots has been added to its tech pool.
- Photosynthesis has been added to its tech pool.
- Revitalize has been added to its tech pool.
- [Neutral]
- Harmful Lick has been removed from its tech pool.
- Late Torment has been removed from its tech pool.
- Held Anger has been added to its tech pool.
- Stampede has been added to its tech pool.
- Cooperation has been added to its tech pool.
- Goring has been added to its tech pool.
- [Toxic]
- Wastewater has been removed from its tech pool.
- Toxic Ink has been removed from its tech pool.
- Noxious Bomb has been added to its tech pool.
- Urushiol has been added to its tech pool.
- Venomous Claws has been added to its tech pool.
- Metabolize has been added to its tech pool.
- [Water]
- Aqua Stone has been added to its tech pool.
- Flood has been added to its tech pool.
- Laundry has been added to its tech pool.
- Sanative Rain has been added to its tech pool.
- [Wind]
- Boomerang has been removed from its tech pool.
- Turbine has been added to its tech pool.
- Refreshing Breeze has been added to its tech pool.
- #153 – Maoala
- Hypnosis has been removed from its tech pool.
- HP has been increased
65⇒ 71.- SPD has been increased
57⇒ 60.- SPDEF has been increased
58⇒ 61.
- #155 – Venmet
- SPDEF has been increased
48⇒ 52.
- #156 – Vental
- HP has been increased
60⇒ 64.- DEF has been increased
48⇒ 55.- Undermine has been added to its tech pool.
- #158 – Arachnyte
- HP has been increased
71⇒ 75.- STA has been increased
55⇒ 61.- DEF has been increased
55⇒ 60.- SPDEF has been increased
74⇒ 76.
- #164 – Volgon
- HP has been increased
60⇒ 63.- STA has been increased
38⇒ 45.- DEF has been increased
62⇒ 65.- SPDEF has been increased
67⇒ 69.
Techniques
- Piezoelectric Blow
- STA Cost has been reduced
39⇒ 31.
- Torrent
- Damage has been increased
65⇒ 95.- Stream
- STA Cost has been reduced
23⇒ 20.- Earth Stream
- Damage has been reduced
95⇒ 85.
- Neutral Stream
- Damage has been reduced
105⇒ 85.
- Swarm Aid
- STA recovery effect has been removed.
- Fixed damage when the caster’s HP is over 50% is 10%; fixed damage when the caster’s HP is below 50% is 5%.
- New effect: Partner and caster are now healed by 5% when the caster has over 50% of their HP; partner and caster are now healed by 10% when caster’s HP is below 50%.
- Swarm Aid now deals more damage when Waspeen is high on health, but heals more when Waspeen is low on health. The goal with this is to give Waspeen a more dynamic playstyle and a signature technique that feels a bit more meaningful.
- Swarm Aid (Synergy)
- STA recovery effect has been removed.
- Fixed damage when the caster’s HP is over 50% is 15%; fixed damage when the caster’s HP is below 50% is 10%.
- New effect: Partner and caster are now healed by 10% when the caster has over 50% of their HP; partner and caster are now healed by 15% when caster’s HP is below 50%.
- Goring
- Damage has been increased
95⇒ 102.- STA Cost has been increased
20⇒ 21.
- Refreshing Breeze
- Status removed have been changed
All⇒ Positive- SPDEF Stage modifications have been increased
-1⇒ -2.
- Refreshing Breeze (Synergy)
- Priority has been increased
High⇒ Very High.- SPDEF Stage modifications have been increased
+2⇒ +3.
- Piercing Wheel
- Priority has been increased
High⇒ Very High.- STA Cost has been increased
33⇒ 36.
- Knockback
- Damage has been increased
150⇒ 156.
- Zen Meditation
- Hold turns have been reduced
3⇒ 2.- STA Cost has been increased
9⇒ 14.- With the changes to Hypnotist and the fix we’ve done this past season to Blue Screen, we are bringing Zen Meditation to its previous hold but increasing its Stamina cost a bit.
- Drool
- STA Cost has been reduced
28⇒ 24.
- Electric Storm
- STA Cost has been reduced
29⇒ 26.
- Horror
- STA Cost has been reduced
20⇒ 18.
- Petrify
- Hold turns have been increased
1⇒ 2.- Trap turns have been reduced
3⇒ 2.- Damage has been increased
60⇒ 61.- STA Cost has been increased
12⇒ 17.- New effect: Overexerts the target.
- Techniques that allow the player to create space for their team through overexertion are positive and under-explored. These type of techniques require a clear previous reasoning to get the best of them.
- Perfect Jab
- Damage has been reduced
30⇒ 25.
- Time Split
- Damage has been increased
55⇒ 61.- STA Cost has been reduced
18⇒ 16.
- Toxin Shower
- Damage has been increased
60⇒ 61.
- Clay Ball
- Damage has been increased
60⇒ 61.
- Double Gash
- Damage has been increased
60⇒ 61.
- Stone Trench
- STA Cost has been reduced
29⇒ 25.
- Electropunch
- Damage has been reduced
110⇒ 100.- STA Cost has been increased
22⇒ 24.
- Sting
- Attack type has been changed
Physical⇒ Special.
- Faraday Cage
- STA Cost has been reduced
34⇒ 31.
- Double Edge (Synergy)
- New effect: This technique can ignore the Evasion Status Condition.
- Fire Flame
- Priority has been increased
Normal⇒ High.
Traits
- Backhanded
- Previous effects no longer work.
- New effect: When using an Status Condition Technique, this Temtem receives 1 turn of Regenerating.
- Toxic Farewell
- Poison turns have been reduced
3⇒ 1.- HP reduction has been reduced
10%⇒ 7%.- New effect: The poison ticks now are applied to both rivals.
- Kinetic Transfer
- Previous effects no longer work
- New effect: When attacking a Temtem, the user recovers 15% of the damage done as STA.
- Hypnotist
- The trait is no longer triggered when the Temtem enters the battlefield.
- This trait is now enabled after the Temtem has spent 2 turns in the battlefield.
- Maoala has consistently applied significant pressure during Pick/Ban phases, mainly due to the uncertainty of it using its Hypnotist trait. Traits like these should require a specific setup and offer substantial benefits thereafter. This has been the reasoning behind the Hypnotist changes. Now, Maoala needs to be in a favorable position to fully utilize the trait but it will gain a slot on its tech pool as Wake Up won’t be needed anymore and its ally won’t require a specific Gear to avoid the Sleep Status Condition.
- Deceit Aura
- Previous effects no longer work.
- New effect: From Very Low to Very High, the priority of the techniques used during a turn is inverted.
- Iridescence
- Previous effects no longer work.
- New effect: When receiving a technique, the type of the technique is ignored, but it deals 12.5% more damage to Koish.
- Pigment Inverter
- Previous effects no longer work.
- New effect: When attacking a Temtem with an ineffective technique, the target receives 3 turns of Nullified.
- Tri-Phytologist
- Exhaust turns have been increased
1⇒ 2.
- Last Rush
- Damage increase has been reduced
40%⇒ 33%.
- Fast Charge
- SPD Stage modification has been reduced
2⇒ 1.
- Settling
- New effect: Settling gifts the holder with +1 SPATK and +1 ATK for each 2 consecutive turns they are on the battlefield.
- Common Factor
- Nullified turns have been reduced
2⇒ 1.
- Skull Helmet
- New effect: The Temtem is now immune to the Exhaust Status Condition.
- Synertyper
- Damage increase has been reduced
30%⇒ 25%.
Gears
- Vitamin Complex
- Previous effect no longer works.
- New effect: After the Temtem with this gear spends 3 turns in battle, all negative stage modifications are removed.
- Nutrition Bar
- This Gear won’t be activated after the holder receives damage anymore.
- This Gear will be enabled at the end of the turn if the holder has taken damage that turn.
- Slingshot
- Previous effect no longer works.
- New effect: Techniques with base damage lower than 60 and priority lower than High deal 30% more damage.
- We are happy with the whole idea behind the new Slingshot. The release of this new iteration could feel a bit weak, but values can be tweaked in the future if required.
- Sweatband
- Previous effect no longer works.
- New effect: The holder restores 5 points of STA at the start of the turn.
- Sweatband has been a subject of internal discussions for quite some time. Sweatband and other Stamina-related Gears allow a Temtem to remain on the field for longer durations. However, this gear was enabling certain Temtem to persist indefinitely, particularly when coupled with healing or evasion techniques. Our aim is to ensure that Temtem do eventually deplete their stamina, even when equipped with such a Gear. Stamina Gears should prolong overexertion, not entirely prevent it.
- Building Blocks
- Previous effect no longer works.
- New effect: Regenerating 1 turn instead of DEF[+] and SPDEF[+].
- As it was mentioned in the preview of the season, we want to avoid Gears that grant free stats. To keep it a bit in line with what it used to be, Building Blocks now serves as a healing tool. We will keep an eye on this Gear during this season.
We are leaving one of the main changes of this season for last. We are testing a new approach for the announcement of some Gears, with the idea of helping with planning strategies during the game. The following Gears will be announced at the beginning of a turn, even if their behavior hasn’t been activated yet. This will record them in the Battle Log and make it harder to forget they’re there
These are the Gears affected by this change:
- Kaleidoscope
- Adrenaline Shot
- Nutrition Bar
- Snare
- Grease
- Gravels Bag
- Bait
- Drill
- Shuine’s Horn
- Refreshing Diabolo
- Building Blocks
- Talisman
- Energy Drink
- Strange Vest
- Reactive Vial
- First Aid Kit
- Vitamin Complex
- Hopeless Tonic
These are the Gears that have the most significant impact when planning a move. The team believes that these Gears will maintain a similar impact to what they already possess, as we assume that most competitive teams base their Gear selection on a sound and consistent strategy. Even with this ‘semi-open’ information approach, these Gears will fulfill the role they were designed for. We will closely monitor this change to determine whether we need to revert it or apply a similar change to every Gear.
Fixes
All platforms
- Fixed a soft lock if Mimit uses Gamma Burst on the Randomlocke mode.
- Fixed the issue that caused a soft lock when attempting to play a Challenge Mode.
- Fixed being able to get stuck while surfing in Turquesa.
- Fixed getting stuck in the pick and ban phase, followed by a black screen on Temtem: Showdown, if there were certain Tems on the Squads of any of the two players on the Ranked match.
- Fixed an error while opening an Umbra egg.
- Fixed being unable to place the Pewkirium in your house. Poor Pewki.
- Fixed not having a Luma available in Showdown if we had maxed its TVs trough the Fruit Blender in the base game.
- Fixed seeing all Club activity log display the same action when it had been full previous to it.
- Fixed seeing a bubble chat message if your message was the last one to be sent in the Club chat, no matter when it had been sent.
- Fixed getting the message that a player needs to complete their placement matches if we, as the Club Leader, try to promote them to recruiter, co-leader or leader.
- Fixed a visual desync in health with Inductor and Fainted Curse that could lead to a softlock during combat.
- Fixed seeing a Tem as overexerted after swapping the actually overexerted one for a Tem with Stamina.
- Fixed that Voodoo wasn’t copying both the Status conditions and stage changes if both were applied, copying only the stage changes. It will now copy both, as it should.
- Fixed seeing the notice for the Rusher trait twice, and seeing the ATK+2 indicator five times on Minothor.
- Fixed the notice sign for the new Iridiscence trait was not popping out when it should.
- Fixed seeing a Gear appear as disabled before it acts if it activates in the same turn it’s gonna be disabled by Snare.
- Fixed seeing the Royal Jelly indicator notice before it should appear, and showing the name of a Tem that had previously fainted, if Waspeen is the last Tem alive on the team.
- Fixed Mimit not showing three out of their four Techs if the player enters a Ranked match while on an encounter with untamed Tems.
- Fixed losing focus if we try to switch to a controller after moving the mouse outside the navigable buttons in the Showdown lobby.
- Fixed the controls for musical instruments appearing in the Battle category in Settings.
- Fixed having the door from an old preset will still show in your house if you sell it while equipped.
- Fixed seeing the Tamer banners of other players wrongly and overlapping in the Interact menu while we’re inspecting a player.
- Fixed seeing the visual effects wrongly placed the second time we perform the weeping emote.
- Fixed not seeing the visual effects for any looped emote in the world if we previewed it in the character customization menu and closed it abruptly.
- Fixed the UI for the Settings remaining on screen after we make changes to the video settings and cancel those changes by going back.
- Fixed the UI remaining and overlapping if we lose connection during the last scene of the competitive tutorial.
- Fixed briefly not seeing the Rewards screen immediately after finishing a Ranked match.
- Fixed the lighting changing slightly if one exits the Galios Lair right after the party size selection menu.
- Fixed the missing emissive effects on the wings and body of the Tukai mount.
- Fixed the missing emissive effects on the fins and tail of the Ukama mount.
- Fixed a missing gender tag in a dialogue during a cinematic in Tucma.
- Fixed the individual date format per language was not being applied, and instead the English one was displayed regardless of the language selected. This applied too to high numbers.
- Fixed a text overlap at the Crema offices’ elevator in French.
TemTem “Endless Night” update (version 1.5) now available, patch notes
An extensive new update has gone live for TemTem, bringing the game up to version 1.5. on Switch. This kicks off the Endless Night season in the game, and brings a wide variety of adjustment and bug fixes.
Full details can be found below:
- Additional notes: none
- Source: Crema Games
Temtem – Ver. 1.4.2
- Release date: August 17th 2023 (North America, Europe, Japan)
- Patch notes:
Balance
HIGHLIGHTED CHANGES
- #001 – Mimit
- DNA Extraction
- SPD Stage modification has been reduced
2⇒ 1.- Damage has been reduced
25⇒ 20.- Striking Transmog
- Damage reduction has been reduced
50%⇒ 30%.- Mimit is one of the most predominant Temtem in this meta. The changes to Striking Transmog have been successful in terms of gaining popularity, but we believe that its potential has gone a bit overboard. Therefore, we are making some adjustments to both Striking Transmog and DNA Extraction. We want this version of Mimit to remain strong, as its effectiveness relies on how players interpret the game and analyze win conditions; however, we also aim to provide opponents with more opportunities to counter-play. That’s why we have decided to reduce the resistance on the transformation turn for Striking and decrease the speed boost of DNA Extraction. These changes will allow the opponent’s team more room to strategize and respond.
- #078 – Cycrox
- Digithreat
- Hold turns have been increased
1⇒ 2.- STA Cost has been reduced
29⇒ 23.- Neurotoxins
- Doom turns have been increased
3⇒ 4.- Doom has taken a twist this season with the role change to Purgation and Restore. We believe that Cycrox, specifically Neurotoxins, is in need of a rework. While this rework is forthcoming, we believe it is necessary to provide opponents with more opportunities to remove the Doom condition or to inflict as much damage as possible while the Doom counter reaches 0. Currently, with Neurotoxin set to 3 turns, Cycrox itself or a Strangle user can render a Temtem completely incapacitated without having to exert any extra pressure while the Doom counter reaches 0. This additional turn will help make these situations more manageable.
- The other Doom mechanic of this season is Digithreat. As we mentioned in the preview of patch 1.4, we aim for the Doom mechanic to serve as a finishing blow. Therefore, we intend to increase the hold requirement for moves that apply this status to prevent them from being spammed. With the rise in popularity of mental Temtem, such as Adoroboros, building a team composition around this strategy has become relatively easy, utilizing Digithreat users like Mawmense and Cycrox. This increase in hold will mean that you will have to choose more precisely when to use this tech
- #122 – Shuine
- Crystal Deluge has been removed from its move pool.
- Relax has been added to its move pool.
- After receiving Crystal Deluge, this Temtem has skyrocketed its way to the top of the meta. It’s become quite the versatile player, covering a range of roles – from safeguarding its allies against status effects and swiftly setting up defenses, to dishing out damage with Water Cannon and even applying poison. Plus, with Adoroboros gaining popularity, Crystal Deluge and the high priority it has thanks to its Synergy have been keeping threats at bay way too effectively.
- However, we’re of the opinion that relying on Crystal Deluge as one of its main control tools might be a bit too much. After these changes to its move pool, we’ll be closely observing Shuine’s performance for the remainder of the Season. If it seems like some adjustments to its base stats could be in order, we’ll definitely consider giving it a little boost.
- #134 – Turoc
- HP has been reduced
105⇒ 101.- Rockfall
- Damage has been increased
75⇒ 83.- Rockfall (Synergy)
- Damage has been increased
75⇒ 83.- Tactical Strike
- Damage has been reduced
16%⇒ 12%.- The nerfs we applied to this Temtem and Tactical Strike at the start of the season don’t appear to have had any impact on the potency that Turoc brings to the table. Despite implementing minor nerfs once more, we’d rather maintain this approach to avoid painting ourselves into a corner, until we pinpoint the ideal balance for Turoc in comparison to other Physical Earth Temtem.
- #144 – Vulffy
- Sludge Gift
- STA Cost has been increased
9⇒ 13.- Team Elusive
- Now it only activates when using a damaging move.
- Vulffy currently reigns supreme in the meta. Its flexibility and reliability make it a top pick for almost any team. We want to be cautious not to over nerf this Temtem, as we think its base stats and move pool are pretty balanced. So, we’re just gonna tweak its most efficient technique and tone down its main trait, Team Elusive. These changes aim to keep Vulffy relevant in the meta while slightly reducing its overall popularity.
That’s it for the highlighted changes! Now let’s continue normally, onto Tems, Techs, Traits and Gears.
Temtem
- #007 – Platypet
- Tsunami has been added to its move pool.
- Noxious Bomb has been added to its move pool as a TC.
- #008 – Platox
- Toxin Shower has been added to its move pool.
- #010 – Swali
- Urushiol is now learned at level 14.
- Toxic Spores is now learned at level 5.
- Allergic Spread is now learned at level 35.
- Bark Shield is now learned at level 44.
- #013 – Gharunder
- Clay Ball has been removed from its move pool.
- Voltopuncture now is learned at level 5.
- Tesla Prison is now learned at level 12.
- Gharunder is one of the most common Temtem used during this Season. After the changes to Beef Up, players seemed to use that slot for Clay Ball, which serves as an excellent coverage move for an electric-type Temtem, as well as a valuable tool for speed control. Following the same reasoning we had with the removal of Stone Ball from Tateru, we are going to remove Clay Ball from Gharunder to prevent this Temtem from occupying a slot that rightfully belongs to Earth Temtem.
- #021 – Bunbun
- Soil Steam has been added to its move pool as a TC.
- Quartz Dirt has been added to its move pool as a TC.
- Stone Ball has been added to its move pool.
- Crystal Deluge has been added to its move pool.
- #022 – Mudrid
- DEF has been increased
42⇒ 44.- SPDEF has been increased
50⇒ 52.
- #023 – Hidody
- Dust Vortex has been added to its move pool.
- Frond Whip has been added to its move pool.
- #025 – Fomu
- Water Cannon has been added to its move pool.
- Gust has been added to its move pool.
- #026 – Wiplump
- Water Cannon is now learned at level 42.
- Gust is now learned at level 57.
- Tornado is now learned at level 73.
- Hibernate is now learned at level 100.
- #027 – Skail
- Ninja Jutsu has been added to its move pool.
- Savage Suplex has been added to its move pool.
- #028 – Skunch
- Ninja Jutsu is now learned at level 32.
- Inner Spirit is now learned at level 56.
- Savage Suplex is now learned at level 42.
- Wrenching Massage is now learned at level 73.
- #029 – Goty
- Goring has been added to its move pool.
- Execution has been added to its move pool.
- Base Jump has been added to its move pool as a TC.
- Held Anger has been added to its move pool as a TC.
- #039 – Lapinite
- Sharpening has been added to its move pool as a TC.
- Crystal Bite has been added to its move pool.
- #040 – Azuroc
- Madness Buff is now learned at level 37.
- Crystal Bite is now learned at level 24.
- Quartz Shield has been added to its move pool.
- #042 – Reval
- Fire Flame has been added to its move pool.
- Quetza-leño has been added to its move pool as a TC.
- Horror has been added to its move pool as a TC.
- #044 – Bigu
- Aqua Stone has been added to its move pool.
- Iced Stalactite has been added to its move pool.
- Harmful Lick has been added to its move pool.
- Laundry has been added to its move pool as a TC.
- #046 – 0b1
- Cooperation has been added to its move pool.
- Electric Storm has been added to its move pool.
- #048 – Kaku
- Humiliating Slap has been added to its move pool.
- Turbine has been added to its move pool.
- Frond Whip has been added to its move pool.
- Urushiol is now learned at level 4.
- Nimble is now learned at level 7.
- #049 – Saku
- ATK has been increased
71⇒ 74.- DEF has been increased
68⇒ 72.- SPDEF has been increased
70⇒ 74.- Our original intention was for Saku to serve as a raid boss for this Season. However, we acknowledge that the absence of self-buffing tools and the removal of Bark Shield appeared to contradict this concept. We hope that with the addition of Petal Dagger at the start of the Season and this increase in base stats, Saku can find a new role where it performs better.
- #055 – Occlura
- Clinch has been added to its move pool.
- Hallucination has been added to its move pool.
- #056 – Myx
- STA has been increased
59⇒ 61.- DEF has been increased
43⇒ 53.- HP has been increased
51⇒ 58.- SPD has been increased
65⇒ 68.- AoE techniques have become quite common these past seasons, which has become an issue even for Puppet Master Myx. Hopefully, these stat boosts can amp up Myx’s game, whether Puppet Master’s in play or not.
- #059 – Raican
- SPDEF has been increased
54⇒ 57.
- #062 – Scarawatt
- Defibrillate has been added to its move pool.
- Earthbreaker has been added to its move pool.
- Drought has been added to its move pool as a TC.
- #066 – Osuchi
- Nito Seiho has been added to its move pool.
- Uppercut has been added to its move pool.
- #067 – Osukan
- Petrify has been added to its move pool.
- Rockfall has been added to its move pool.
- Base Jump has been added to its move pool as a TC.
- #068 – Osukai
- SPDEF has been increased
51⇒ 53.- Inner Spirit has been added to its move pool.
- Osukai has been feeling the impact of the Slingshot tweak we introduced at the beginning of the season. Nonetheless, we believe that Temtem should find their balance based on their entire kit, rather than relying too heavily on just one piece of gear. By adding a touch of SPDEF and incorporating Inner Spirit into its move pool, we aim to enhance the offensive capabilities of Osukai. While these adjustments might seem modest, we want to make safe changes with this Temtem as it has what we consider one of the strongest interactions in the game in the form of Sensei+Hook, which allows Osukai to scale while dealing substantial damage simultaneously.
- #070 – Pycko
- Sand Storm has been added to its move pool.
- Fiery Soul has been added to its move pool.
- #071 – Drakash
- Fiery Soul is now learned at level 42.
- Hellfire is now learned at level 76.
- Dust Vortex has been added to its move pool.
- We’ve been considering the idea of giving Drakash Dust Vortex for a while. However, we wanted to test it properly as it is a heavy-hitting technique and we didn’t want to overtune the Temtem. After observing how the Temtem performed following the initial buff at the start of the season, it became apparent that it needed something powerful to use before Fire Tornado came into play.
- #076 – Shaolite
- Dim Mak has been added to its move pool.
- Inner Spirit has been added to its move pool.
- Cheer Up has been added to its move pool.
- #077 – Shaolant
- Haito Uchi has been added to its move pool.
- The support version of Shaolant that we buffed for this Season was missing a suitable option for the first few turns, something to kickstart the action on early turns. While Cooperation has its merits, it doesn’t quite cut it on the second turn. That’s where Haito Uchi comes into play. We’ve also added Cheer Up to the mix to further enhance its supportive toolkit, giving it a bit more impact in this role. Additionally, we’ve tweaked Composure to become available a bit earlier; this adjustment might help put a cap on the scaling of certain Temtem, but time will tell. We will keep an eye on this Temtem to see if it needs anything else for next season.
- #079 – Hocus
- Horror has been added to its move pool as a TC.
- #086 – Magmis
- Meteor Swarm has been added to its move pool.
- #090 – Galvanid
- Electropunch has been added to its move pool.
- #091 – Raignet
- Electropunch is now learned at level 40.
- Thunder Strike is now learned at level 48.
- #096 – Gorong
- ATK has been increased
71⇒ 75.
- #097 – Mitty
- Nightmare Feed has been added to its move pool.
- #103 – Deendre
- Water Cutting Lily has been added to its move pool.
- #105 – Toxolotl
- Harmful Lick has been added to its move pool.
- Virulent Gust has been added to its move pool.
- #106 – Noxolotl
- Virulent Gust is now learned at level 50.
- Harmful Lick is now learned at level 58.
- Acid Reflux is now learned at level 66.
- #109 – Zephyruff
- Noxious Bomb has been added to its move pool as a TC.
- #110 – Volarend
- ATK has been increased
56⇒ 66.- After the implementation of the Anaerobic changes we’ve seen that Volarend was falling a bit behind the rest of the Temtem. Beefing up its ATK should give it a solid boost in popularity, but in a much more balanced way. In addition, we think that this Temtem could help with common threats that have been seeing during the season, such as Hazrat or Oceara.
- #111 – Grumvel
- Dust Vortex has been added to its move pool.
- Petrify has been added to its move pool.
- Sparks has been added to its move pool.
- #112 – Grumper
- STA has been increased
50⇒ 55.- SPDEF has been increased
67⇒ 69.- Dust Vortex is now learned at level 50.
- Electric Storm is now learned at level 63.
- Earthbreaker is now learned at level 96.
- #117 – Droply
- Flood has been added to its move pool.
- Rockfall has been added to its move pool.
- Ice Stalactite has been added to its move pool.
- Soil Steam has been added to its move pool as a TC.
- #118 – Garyo
- Rockfall is now learned at level 50.
- Earthbreaker is now learned at level 78.
- #121 – Broccolem
- HP has been increased
79⇒ 81.- SPDEF has been increased
73⇒ 77.
- #122 – Shuine
- Crystal Deluge has been removed from its move pool.
- Relax has been added to its move pool.
- #127 – Kalazu
- Laundry has been added to its move pool as a TC.
- #129 – Adoroboros
- SPDEF has been reduced
112⇒ 107.
- #134 – Turoc
- HP has been reduced
105⇒ 101.
- #147 – Mawtle
- Plasma Beam has been added to its move pool.
- Resin Trap has been added to its move pool.
- #148 – Mawmense
- Plasma Beam is now learned at level 55.
- #151 – Minox
- Blackhole has been added to its move pool.
- #152 – Minothor
- Piezoelectric Blow is now learned at level 94.
- Blackhole is now learned at level 68.
Techniques
- Leech
- Damage has been increased
95⇒ 104.
- Leech (Synergy)
- Damage has been increased
95⇒ 115.- Taifu is quite unexplored right now. We agree, however, that Leech does not have the potential we would like for it after the “rework”. We hope this buff will allow us to have more data about Taifu to see what possible changes it might need in the future.
- Rockfall
- Damage has been increased
75⇒ 83.
- Rockfall (Synergy)
- Damage has been increased
75⇒ 83.- Nerfing Turoc and Tactical Strike might not be enough to help the rest of Physical Earth Temtem. Rockfall should keep being a great technique on Turoc’s move pool but it should also be a better tool for the rest of Earth Temtem that have access to it.
- Hook
- STA Cost has been reduced
24⇒ 19.- After changing Slingshot with the arrival of the new season, users of this technique have fallen in use substantially. The reduction of its Stamina cost should help some Hook users to improve in the meta while we analyze them for the next upcoming season.
- Diamond Fort
- Hold turns have been reduced
3⇒ 2.- STA Cost has been increased
17⇒ 19.- The changes made to this technique didn’t quite meet our expectations, so we’re bringing back its original hold to see if this move has the value we originally wanted for it. Additionally, we’re keeping a close watch on certain users for potential adjustments in the upcoming season.
- Misogi
- Clear all Stage modifications effect has been removed.
- Clear all negative Stage modifications effect has been added.
- Misogi (Synergy)
- Clear all negative Stage modifications effect has been removed.
- Clear all Stage modifications effect has been added.
- After reading the feedback for this technique we’ve seen that the idea was good for stall/bulky Temtem. However, it might have posed a challenge in terms of usability due to a crucial effect being linked to a Synergy. This change should help to clear debuffs and allow Temtem to stay a bit more in battle to help them do their thing. The “reset” aspect will remain tied to the Synergy, ensuring its effectiveness in various scenarios.
- Sludge Gift
- STA Cost has been increased
9⇒ 13.
- Chain Heal
- STA Cost has been reduced
23⇒ 18.
- Stone Wall
- STA Cost has been reduced
18⇒ 15.
- Hyperkinetic Strike
- STA Cost has been reduced
28⇒ 25.
- DNA Extraction
- SPD Stage modification has been reduced
2⇒ 1.- Damage has been reduced
25⇒ 20.
- Hibernate
- % STA recovery has been reduced
35%⇒ 15%.- The main winner with the rework of Building Blocks, Yowlar, had to receive an adjustment in the form of a nerf for Hibernate. The HP recovery it was getting proved to be more than sufficient for this Temtem, so this change might help cut down on the time Yowlar spends in battles, all while maintaining a more balanced approach.
- Composure
- Hold turns have been reduced
3⇒ 2.
- Digithreat
- Hold turns have been increased
1⇒ 2.- STA Cost has been reduced
29⇒ 23.Traits
- Tactical Strike
- Damage increase has been reduced
16%⇒ 12%.
- Refurbished
- Regenerating turns have been reduced
4⇒ 3.
- Scavenger
- Percentage of HP restored has been increased
17%⇒ 20%.
- Team Elusive
- Now it only activates when using a damaging move.
- Striking Transmog
- Damage reduction has been reduced
50%⇒ 30%.
- Neurotoxins
- Doom turns have been increased
3⇒ 4.
- Puppet Master
- HP needed to be activated has been increased
40%⇒ 45%Gears
- Building Blocks
- Turns needed to be enabled have been increased
3⇒ 4.- While we were quite pleased with the rework we implemented for this Gear this Season, it might be overperforming. We’re going to extend the number of turns required for the Gear to be activated, and we’re even considering a complete overhaul for the next Season. This Season’s rework had a notable impact on the game, and looking back at examples like Slingshot or Morale-Boosting Whip, we’ve come to the conclusion that providing “free” stats through Gears is something we want to steer clear of moving forward.
- Morale-Boosting Whip
- STA reduction has been reduced
25%⇒ 20%.- Invigorated turns have been increased
2⇒ 3.Fixes
All platforms
- Fixed a desynchronization in HP caused by Target Replicator being procced along with Self Care that could lead to getting stuck in-game.
- Fixed a desynchronization when playing Draft Arena if we open the tutorial and hit play at the same time.
- Fixed Trade House notifications stacking after using the Clear All button.
- Fixed being forced to use your first Competitive Squad in Dojo Wars.
- Fixed being left with all Temtem at 0 HP after a tie with a wild Temtem, and suffering a hardlock if the player started another fight right after.
- Fixed being able to see other players’ Gears in a Ranked match if some circumstances were met.
- Fixed some issues in DigiLairs after defeating the boss that would cause it to swap instead of faint when defeated.
- Fixed being unable to choose the sub-type of Chromeon and Koish in Showdown.
- Fixed some issues with the progression of Kudos that had to do with secondary quests, including Good Samaritan and Explorer.
- Fixed Unique Lair bonuses stacking with each other when they shouldn’t.
- Fixed uncatchable Temtem still appearing in the Randomlocke mode.
- Fixed being able to sneak into the Dojo Parks if you have lag and can move while the dialogues play.
- Fixed Mimit placing itself in the slot of the rival Temtem it copies if said Temtem has Evading.
- Fixed seeing only one of the two available pre-made builds on Showdown if you had selected a Tem which only had one pre-made build.
- Fixed some issues in the Intrigue in Cipanku quest’s dialogues.
- Fixed getting an error while trying to inspect an egg made by a female Nagaise and a male Koish.
- Fixed a visual issue with Petal Dagger’s VFX.
- Fixed some missing dialogue lines for Nalla.
- Fixed an error in the description for the Crystallize Technique.
- Fixed a mistranslation for the Keys of Rage Seal.
- Fixed the translations for Wrecked Farewell having the old description of it.
- Fixed an error in the French translation of Apothecary and Tri-apothecary.
- Fixed an error in the French translation of Ruminant.
- Fixed Misogi having the old description in French.
- Fixed a housing item appearing in Spanish while having the game set to English.
Switch
- Fixed the bug that was causing players to be unable to interact with spawned Tems in a Radar.
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