Unity to provide game developers with Nintendo Switch 2 support
The team behind Unity will offer its game engine to developers with official Nintendo Switch 2 support, it’s been announced. It will be available soon via Unity 6 as an add-on for approved developers.
According to today’s announcement, those making use of Unity “will be able to seamlessly build, port, optimize, and deploy their projects for Nintendo Switch 2 leveraging Unity’s powerful suite of tools and technologies to create immersive and engaging experiences.” Additionally, there are plans to make it easier for developers to port existing Nintendo Switch games to Switch 2 “by ensuring full compatibility with key features in Unity 6, including the new input system, Build Profiles, and Incremental Build Pipeline, while also integrating built-in support for Nintendo Switch 2’s new capabilities”.
The following will be provided:
- Rendering and Performance Optimization – Scale your games’ graphical fidelity with the Universal Render Pipeline (URP), Spatial-Temporal Post-Processing (STP), and GPU Resident Drawer enabling developers to push the power of Nintendo Switch 2 while maximizing performance.
- End-to-end Multiplayer solutions – Improvements to our multiplayer capabilities extending our existing Nintendo Switch support, launching on Nintendo Switch 2 soon.
- Enhanced Developer Documentation – Unity’s developer documentation for Nintendo Switch 2 will make it easier for developers to build and optimize their games on the platform.
Unity president and CEO Matthew Bromberg said today: “We’re excited to offer official support for Nintendo Switch 2. Unity has battle-tested our support for Nintendo Switch 2 through hands-on development of a day-one launch title. The valuable feedback obtained during the development process provided learnings that will drive further enhancements to the Unity engine for those developers building new games for this gaming system.
Similar news was announced today regarding the GameMaker engine. You can read about that here.