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World of Final Fantasy Maxima director discusses Switch development, story, and sequel potential

Posted on October 31, 2018 by (@Sonicb00m111) in News, Switch

Following up on the healthy dose of news for the game hitting the web lately, World of Final Fantasy Maxima director Hiroki Chiba has shared some new insight into the upcoming release as part of a new interview in the latest issue of Weekly Famitsu.

We’ve highlighted the general and Switch-related sections of the interview below, where Chiba details development, story, and the possibility of a sequel project. A more expansive translation of the interview can be read on Gematsu.

On enhancing World of Final Fantasy Maxima for Switch…

With the Switch port [of World of Final Fantasy Maxima], we took the opportunity to enhance the game. To be completely honest, our budget was low, so what we could do was limited, but we used our time carefully and did what we could!

On managing resolution between handheld and TV modes…

The difference in resolution between handheld and TV modes [on Switch] caused some trouble for the staff. The engine is the Orochi Engine. The Switch didn’t support it, but we got the engine team to support the Switch, so I think this is the first Switch game using the Orochi Engine.

On the story of the game…

[The game] tells a bit of the afterstory of Lann and Reynn.

On plans for a sequel…

While there are no plans for a sequel, I have fully written the story. If Square Enix gives us its approval, we can start development right away.

On leaving Lann’s puns in the game…

Some people wondered if Lann’s puns were really necessary, so we considered an option to turn them off, and it was practically finished, but then we felt bad for him so we thought better of it.

On ideas for the player’s second playthrough…

For the second playthrough, I considered an element for audio commentary from the characters that appear in each cutscene, but I threw that idea aside as it would be too metafiction.

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