DrinkBox experimented with motion controls for Severed on Switch, but felt they weren't a fit - Nintendo Everything

Submit a news tip

DrinkBox experimented with motion controls for Severed on Switch, but felt they weren’t a fit

Posted on August 12, 2017 by (@NE_Brian) in News, Switch eShop

Out of nowhere, DrinkBox brought Severed to the Switch eShop this week. It’s one of just a few games on the system that can only be played in portable mode. That’s not necessarily a bad thing, as Severed was designed for touchscreen play.

Interestingly, DrinkBox did toss around the possibility of including motion controls. A studio representative told IGN that “experiments” were done with motion controls, but the team was “really unhappy with the results.” That’s why Severed is ultimately a handheld-only game on Switch.

DrinkBox said:

“Severed was initially designed as a touch-screen game. We did do some experiments with motion controls early on in development, but were really unhappy with the results. For the experience to work well, players need to swipe with precision, and need to be able to see what they are touching. Even simple things like slashing specific pots to break them can become extremely annoying to do when using motion controls or an on-screen cursor.”


Leave a Reply

  • Jacob Groves

    Lol almost no one cares about this rubbish game. 🙂 🙂

    • theFooFighter

      Game’s great. Not their fault you have $hit taste

    • It was popular on Wii U, 3DS, Vita, and mobile, so…. >_> >_>

  • Vigilante_blade

    Stop. Motion controls should never even be in your mind. If you want to add something nice for Nintendo users, make it actual content.

    • Ninty Kad

      OR, if you have to add them, give them the choice turn motion controls on or off. Motion controls can work, just don’t put it on everything. make it optional…

      • Busterblade
        • Vigilante_blade

          That looks horrible, man.

          • Busterblade

            Looks responsive and good to me, Vigilante, but I’m well aware of your thoughts on motion controls 😛

          • Ryan Hainley

            I’ll have to actually go with Buster on this one, it looks incredibly responsive for what it is. Plus it’s simply an option, not something they force you to use.

      • Vigilante_blade

        The huge problem is when they go “Look! New feature! Motion controls!”

        Instead, add a new character, a new gameplay mode, new costumes, something everyone can use.

        • Ninty Kad

          Or make sure the Motion control actually work, so long as it’s not all in your face.

        • Aline Piroutek

          Uhhhh, Dragon Ball Xenoverse to Switch would have a lot of new content if didn’t have Motion Control option. Uhhh, Wii Sports Club would be a game with a lot of content if it lacked Motion Controls. Do you think Severed will have SUPER new content as it doesn’t have Motion Controls?

    • Indielink

      Dude, it wasn’t a matter of, “Nintendo gamers like motion so let’s shoehorn it in rather than make new stuff.” They were trying to figure out a way to make an entirely touchscreen based game work without a touch screen, and as you can see they decided it didn’t work.

      • Vigilante_blade

        .A small subset of vocal but niche Nintendo users like motion controls”

        • MajoraMan28

          I think motion controls haters like yourself are actually the niche minority..
          There have been many cases of it being implemented very well, enriching the gameplay experience.

          • Vigilante_blade

            Then why is everyone else shying away from it?

          • We’re a cool NE gaming community https://discord.gg/Y3EzN9g I feel you will make a grwt contribution in my server

    • awng782

      You do know Severed is a handheld/tabletop mode-only game, right?? Adding motion controls would have made this game playable in TV mode, but unfortunately that wont happen.

      • Vigilante_blade

        Direction plus button push. Done.

        • awng782

          That would have been even less precise than motion controls when implemented in a game like this.

        • i don’t think you could move the stick fast enough
          a lot of the combat is scribbling on the screen

    • hi-chan!

      Woah chill this game is made for touchscreens and they want to make the game playable on TV so idk why are you bringing “actual content” smh.

      • Vigilante_blade

        Only saying that adding motion to games, like Skyrim did adds no actual value to anyone who is not into those controls in the first place.

        • hi-chan!

          This ain’t Skyrim tho, this is a touchscreen game.

          • Vigilante_blade

            Then add a button input.

          • hi-chan!

            Yeah I’m pretty sure you’re in the very small minority that wants to play a game like Fruit Ninja using sticks and buttons….

          • Fredy Rodriguez Ortega

            you haven’t play the game uh? button controls and motion controls wont work with this game, it was crafted to a touch screen and it is a master piece in its way. it is like @[email protected]:disqus said, it is a game like fruit ninja

        • AJK

          Gyro aiming in Skyrim will be amazing though!

          • Vigilante_blade

            I heavily disagree.

          • AJK

            After playing breath of the wild with its combo of analogue and gyro aiming i want to play every game like that…its the perfect control scheme for precision aiming.

          • Fredy Rodriguez Ortega

            agree with you, I always was very bad to aim using sticks, gyro aim is the best only beaten by a mouse

    • Reggie

      Developer says there are no motion controls, therefore should make certain people happy. Person still gets angry because motion controls were even mentioned in a sentence.

      Triggered much?

    • Melatelo

      Stop!? Developers should stop experimenting/implementing features that they try/want to put in to their game? Why are you so close minded when it comes to things that are different? Motion controls can be great when used correctly for the right application. One recent example that comes to mind for me is Splatoon 2. The gyro controls are fantastic, and super precise. I play better with them turned on and I know many others feel the same.

    • it’s a touchscreen game
      like fruit ninja
      it would never work with buttons and sticks
      stop being so sensitive

      • Vigilante_blade

        No such thing as a game that can’t work with traditional inputs.

  • GoldenTriforce

    They work well in the tomorrow corporation ports though

    • Indielink

      Those games are much slower paced.

  • Francesco Gentile

    I did not buy it because of no motion controls, so…

  • Dani.SF-MB

    Well, they’re the professionals, so I cant say much more.

  • they’re right now that i think about it