Forsaken Castle coming to Switch after reaching Kickstarter stretch goal - Nintendo Everything

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Forsaken Castle coming to Switch after reaching Kickstarter stretch goal

Posted on May 24, 2017 by (@NE_Brian) in News, Switch eShop

Duck Block Games has been looking to fund Forsaken Castle on Kickstarter. The team was seeking $10,000, but ended up with over three times that amount.

Forsaken Castle has not only been funded, but will be coming to Switch as well. A $35,000 stretch goal was reached just before the campaign ended today.

As for the game itself, Forsaken Castle is a 16-bit action exploration platformer inspired by Metroidvania titles. Players will follow a paladin and her fight against evil and “discover new abilities, fight deadly creatures, and explore a handcrafted world created in a retro pixel art style.”

More on Forsaken Castle can be found on the Kickstarter page here.

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  • ArtBats

    $30k’s not a lot of money to make a game…

    • DeltaPeng

      Very true, it might sound like a lot, but you gotta divide that number by however many people are working on the game. Assuming the game takes more than a year to complete, you have to divide that as well (assuming you are looking at yearly salary)

      • Lance Trahan

        See my response to ArtBats above, we’re doing everything we can to keep our costs low. We will be using the Kickstarter funds as sparingly as possible to ensure its being spent in the right ways to give us the largest impact per dollar.

        We cherish all of the support that has been shown to us and promise that we will do all we can to not let their good faith be wasted!

    • Lance Trahan

      I’ll agree, it’s not. The primary purpose for the Kickstarter was to fund audio work for the game. I do programming for the game part-time while my brother works on art and partial programming full-time, while I support us with my regular full-time job. Most of the extra money will be going to platform certification and a Switch dev kit since we won’t have to pay for PS4, Vita, or Xbox One dev kits.

      We’re more interested in getting the game out to everyone at the moment than pulling down a profit for ourselves. That can come when we actually release the game.

      You can find some more details on this Kickstarter update post we made when we hit our PS4 stretch goal:

  • Sinara Centeno

    This is a rip off from Castlevania Circle of the Moon.

    • Fernando Garcia

      I enjoyed Circle of the Moon. Is there an issue?

      • Sinara Centeno

        No, its a big, big deal, Circle of the Moon is great!

  • Linkavitch Chomofsky

    I like the art style. I may check it out.

  • FutureFox

    Heeeeeeeeeerrrree we go again!

  • Reggie


    I mean, at least give her a different weapon.

    • Lance Trahan

      Since we’ve achieved our Valkyrie Lily and Dark Lily stretch goals, you’ll be able to see her with different main weapons when you play as either of those variations. The classic ball and chain flail isn’t commonly used these days and we wanted to call back to the older Belmont Castlevania games.

      Our public demo is very basic at this point and we will be updating it to give players the full “first 30 minutes” of play to decide if they like the game. Right now it’s a bit of a compressed experience to show off that most of the basics are there.

      • Reggie

        You’re one of the people behind this game?


        I don’t care.

        • Lance Trahan


  • Castlevania: Waifu’s Curse. I like it.

    • Lance Trahan

      We’ve also seen, Castlevania: Whipping Waifu Edition.

      This cracks us up! >w<

  • Tlink7

    I don’t think ”inspired” is the right word xD

  • R.Z.

    Doesn’t look bad, I bet it will release before Bloodstained too, so it could be like a nice appetizer.