Miyamoto: 3D vision not as “extraordinary” as it once was
When Nintendo unveiled the 3DS, the system’s 3D effect was all that anyone could talk about, including the Big N. It was the selling point for the system – the new, big feature.
More than a year later following the 3DS’ launch, Shigeru Miyamoto doesn’t see 3D vision as being “extraordinary” as it once was since it “is something more commonplace”.
Miyamoto said the following in a new EDGE interview:
“I think when we started off, we were focussing a lot on the 3D stereoscopic display, on using that effect. And I think [for that] both users who [were] playing the software and us creating the software, [it] was a very central point.
“Looking back one year, now we’ve realised that 3D vision is something more commonplace, not extraordinary; we’ve come to a more natural, easier approach to 3D vision.
“We’ve transitioned to use it when it’s appropriate and maybe not use it when it’s not necessary. In that respect, we’ve come to a move natural way of dealing with 3D.”