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More talk of Nintendo improving Switch’s memory and Capcom targeting RE Engine for Switch

Posted on March 19, 2017 by (@NE_Brian) in News, Switch

A few weeks ago, the Game Creators Conference 2017 was held in Japan. It was here that Nintendo’s Masaru Mitsuyoshi and Capcom’s Masaru Ijuin held a joint session about Switch. Plenty of information was shared, including how dev kits cost just 50,000 yen. You can read our original post here. With GamesIndusty Japan posting a follow-up article, there are a few exta tidbits we wanted to share.

Nintendo and Capcom had been discussing Switch’s performance and specs. It was important for Nintendo as a platform holder to gather opinions from various developers.

The first thing Capcom brought up was main memory space (RAM). With the number Nintendo initially proposed, it was enough if you compare it to other hardware at the time, but Capcom ultimately dared to say that it actually wasn’t sufficient. The reason for that is because of the company’s new RE Engine. Development of the engine was ongoing internally, and in order to reach its demanding specifications, more memory from Switch was definitely needed.

Not only Capcom, but other developers were bringing up memory space as well. Of course Nintendo wanted to install plenty of memory, but it was difficult to strike a balance with cost and arranging for it took time. But ultimately, the memory space of Switch is exactly same as Capcom requested. While the actual amount wasn’t mentioned during the session, it was increased considerably.

Ijyuin said Capcom is looking into porting RE Engine to Switch by attempting to optimize it to operate in a low power state. In order to port it, it is necessary to make the engine capable of corresponding to two different performance modes: docked and portable. Therefore, it is not an easy task, but they would like to put in the effort to achieve it.

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