New Red Steel 2 details – Game length, additional weapons, more

Posted under News, Wii
May 9, 2009 by (@NE_Brian)

These details come from German magazine N-Zone…

- Power, angle play important role in amount of damage given to an opponent
- Shake Wii controller to take out sword
- No weapon inventory, helps the flow of the game
- Sometimes need to complete quicktime events – ex: Protect against slashes
- Enemies will come at you directly when you shoot at them
- Sword/pistol aren’t the only weapons in the game
- Can obtain the shotgun, can be upgraded
- Can only play with Wii MotionPlus
- Location = American/Asian/futuristic Wild-West mix
- No characters from the first game returning
- Artists working on the game traveled to Japan, 6,000 pictures taken to get a good idea for the art in the game
- Main character is the only person
- 15 enemy classes
- 5 boss fights
- 6 enemies attacking at once at the most
- Main enemy is a warlord of sorts
- The bigger levels are about 30% linear, 70% open
- Extra missions will become available by radio
- Can complete extra missions whenever you want
- At one point in the game, you’ll learn Katana moves to take out barrages
- 10 hours of gameplay up to this point

Thanks to joclo for the news tip!

  • yeahyeah

    sweet, i cant wait to see more of this game in the next e3.

  • Captain N

    E3 on June 2nd is when Nintendo will showcase their games, but I’m sure they will be showing 3rd party games as well such as this !!!! Sounds good so far.

  • opiumx

    I hope this (an other games like it) dont turn out to be “advanced slash movement” type games. I hope that when you move the wiimote, that the sword moves at a 1:1 ratio..

  • yeahyeah

    well, that’s what wii motion plus is all about..1 on 1 movement.

  • opiumx

    Yea yea, but we have heard all this before….

  • Valay

    I do think that MotionPlus allows for 1:1 controls (or very close to it). Tiger Woods PGA Tour pretty much proves this, I think.

  • DragonOCZ

    Motion plus isn’t just about 1:1 motion, it’s also about more accurately measuring the SPEED and STRENGTH/POWER of your movements.

  • opiumx

    All I care about, is whether or not it will be a “make a move to trigger an action” type thing or not. Like the waggle gestures, only more sophisticated. I want to be able to jab the sword and stuff like that as well. I really dont see this happening. But Im a skeptic thanks to the initial promises of the wiimote. Its always dramatized. Anyway, tiger woods disc golf online!! Im sold on Mplus just for that….

  • mr awesome

    way cool! this game is gonna be SO much better than if only 5,000 pictures had been taken.

  • Pingback: S’more Red Steel details fire our way | Gamer Limit

  • opiumx

    I want the frick’n sword to have a frick’n laser on it! :)

  • Captain N

    U want a laser on the sword, then u must want to play No More Heroes !

  • Pingback: New Red Steel 2 Details | Koku Gamer

  • zinger_AU

    no one ever promised the original wii remote would have 1:1. its just people assumed it after the E3 wii sports demo. it HAS 1:1 IR response, just not movement. i wish people would get over the whole “that’s what it was supposed to be in the first place” thing. Cos it wasn’t. so move on.

Links:ray ban femmeray ban femmeray ban femmeray ban pas cherray ban pas cherray ban clubmasterray ban aviatorray ban pas cherray ban pas cheroakley pas cheroakley pas cheroakley pas cheroakley hommeJordan Retro 1 for cheapAir Jordan 11 For Salejordan retro 4 for cheapCheap Air Jordans Retro For SaleAuthentic Jonathan Toews JerseyAuthentic Marian Hossa JerseyAuthentic Blackhawks JerseysAuthentic Blackhawks JerseysJordan 11 Retro
©2014 Nintendo Everything