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Dragon Quest X is one of the few recent entries in the series that has not left Japan. The MMORPG first appeared on Wii in 2012, and has since landed on Wii U, 3DS, and Switch.

Many fans have given up on the possibility of a localization at this point, but Square Enix isn’t ruling out the idea entirely. Actually, Dragon Quest XI producer Yuu Miyake told Game Informer that the team wants to bring it stateside, though the five-year plan of service would need to be rearranged.

The boxart is in for Just Dance 2019. We have the packaging shots for all three of Nintendo’s platforms above. Pre-orders are open on Amazon here.

Ubisoft has revealed the game we all knew was coming: Just Dance 2019. We’ll be seeing it on Switch this October. And just like last year, it’ll be on Wii U and Wii as well.

Just Dance 2019 will include 40 tracks, such as:

Since March, Super Mario Galaxy, Punchout!!, The Legend of Zelda: Twilight Princess and New Super Mario Bros. Wii are available on the Nvidia Shield – however, only in China. This caused quite a bit of speculation since the Tegra chip used in the Nvidia Shield is similar to the one used by Nintendo Switch systems. Whether or not this means that HD re-releases of Wii games could be coming to the Switch at some point in the future is uncertain, but their performance on the Nvidia Shield does give a rough estimate on what they would look like on the Switch. In fact, this is exactly what the tech experts at Digital Foundry did – they looked at the Nvidia Shield version of Super Mario Galaxy and analyzed its technical performance.

You can watch the full analysis in the video below, but the gist of it is that the emulation technology used is quite impressive and that clearly a lot of work was put into this port, even if it can’t get around all the hurdles of it originally being a game on 12-year old hardware.

Did you know that Okami’s 12th anniversary is today? Capcom hasn’t forgotten, and is celebrating with some special art.
Mari Shimazaki and Kenichiro Yoshimura, the lead designers on Okami, worked together to create the image above.

After previously coming to Wii, Okami will be returning to a Nintendo system once again this summer. Capcom intends to release Okami HD via the eShop.

Source

During the Wii era, High Voltage Software really made a name for itself. Third-person shooters and mature titles weren’t overly prevalent on the system, so the studio wanted to step in and fill the void. High Voltage saw some success with The Conduit, but had also promised another Wii shooter that never saw the day of light – that being The Grinder.

Liam Robertson and Unseen64 have taken a deep dive into the history of the first-person horror shooter and its development, including why it was eventually cancelled. You can watch the full report below.

When Super Mario Galaxy came to Wii, the game had its fair share of nontraditional controls. For instance, to perform the spin move, you needed to shake the Wii Remote. You also had to point the controller to certain places on screen to collect Star Bits.

Super Mario Galaxy launched for NVIDIA Shield in China a few days ago, and as we know, the device doesn’t feature motion controls. So how were the adjustments made here?

To spin, you now simply just need to press the X button. Also, the pointer is mapped to the right control stick. As one other final note, the A button when choosing a galaxy has been bind to RT instead of A.

Source

When NVIDIA Shield launched in China a few months ago, a trio of Wii games were initially available for purchase. New Super Mario Bros. Wii, The Legend of Zelda: Twilight Princess, and Punch-Out!! were all offered on the device.

Today, another Wii title has joined the group. For those who have the Chinese NVIDIA Shield, Super Mario Galaxy can now be purchased as well.

Here’s a promo video:

Source

This week’s Switch/ Wii U/3DS-specific UK software sales are as follows:

Switch

1. Mario Kart 8 Deluxe – Nintendo
2. The Legend of Zelda: Breath of the Wild – Nintendo
3. Super Mario Odyssey – Nintendo
4. 1-2-Switch – Nintendo
5. Splatoon 2 – Nintendo
6. Mario + Rabbids: Kingdom Battle – Ubisoft
7. Xenoblade Chronicles 2 – Nintendo
8. Rocket League: Collector’s Edition – Warner Bros. Interactive
9. Axiom Verge – Badlands Games
10. FIFA 18 – EA

Wii U

1. The Legend of Zelda: Breath of the Wild – Nintendo
2. Just Dance 2018 – Ubisoft
3. New Super Mario Bros. U + New Super Luigi U – Nintendo
4. Donkey Kong Country: Tropical Freeze – Nintendo
5. Lego Star Wars: The Force Awakens – Warner Bros. Interactive
6. Super Mario 3D World – Nintendo
7. Wii Party U – Nintendo
8. Mario Kart 8 – Nintendo
9. Splatoon – Nintendo
10. Minecraft: Wii U Edition – Nintendo

3DS

1. Pokemon Crystal Version – Nintendo
2. Pokemon Ultra Sun – Nintendo
3. Pokemon Ultra Moon – Nintendo
4. Mario Kart 7 – Nintendo
5. Super Mario 3D Land – Nintendo
6. New Super Mario Bros 2. – Nintendo
7. Miitopia – Nintendo
8. Luigi’s Mansion 2 – Nintendo
9. Tomodachi Life – Nintendo
10. The Legend of Zelda: Ocarina of Time 3D – Nintendo

Source: Chart-Track

Shinesparkers has published a new interview with former Retro Studios staffer Jack Mathews. Matthews worked at the company as a former technical lead engineer on the initial Metroid Prime Trilogy.

During the discussion, Matthews had quite a bit to say about revised plans and cut ideas for the series. These include the initial idea to have Metroid Prime 2 be multiplayer focused, a more bounty hunter-like setup for Metroid Prime 3, and more. He also touched on some of the projects that were cancelled at Retro before Metroid Prime released.

You can find some notable excerpts from the interview below. Head on over here. for the full talk.

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