Submit a news tip

Wii

GameXplain has shared the latest comparison video for Super Smash Bros. Ultimate. This time around, we’re able to see how stages that were in Smash Bros. Brawl stack up to their updated versions in the Switch title. View the video below.

In China, a few different games have released on the NVIDIA Shield. Owners of the hardware can get their hands on the likes of Super Mario Galaxy, Zelda: Twilight Princess, and more.

Next up on the docket is Mario Kart Wii. The game is playable at ChinaJoy exhibition at NVIDIA’s booth, running on the hardware.

Mario Kart Wii has apparently been fully localized in Chinese. It will be the first time the racer has been officially released in mainland China.

Source

Seven years after it was made available on Wii, Go Vacation has now arrived on Switch. See how the two versions stack up against each other with the comparison video below.

Dragon Quest X is one of the few recent entries in the series that has not left Japan. The MMORPG first appeared on Wii in 2012, and has since landed on Wii U, 3DS, and Switch.

Many fans have given up on the possibility of a localization at this point, but Square Enix isn’t ruling out the idea entirely. Actually, Dragon Quest XI producer Yuu Miyake told Game Informer that the team wants to bring it stateside, though the five-year plan of service would need to be rearranged.

The boxart is in for Just Dance 2019. We have the packaging shots for all three of Nintendo’s platforms above. Pre-orders are open on Amazon here.

Ubisoft has revealed the game we all knew was coming: Just Dance 2019. We’ll be seeing it on Switch this October. And just like last year, it’ll be on Wii U and Wii as well.

Just Dance 2019 will include 40 tracks, such as:

Since March, Super Mario Galaxy, Punchout!!, The Legend of Zelda: Twilight Princess and New Super Mario Bros. Wii are available on the Nvidia Shield – however, only in China. This caused quite a bit of speculation since the Tegra chip used in the Nvidia Shield is similar to the one used by Nintendo Switch systems. Whether or not this means that HD re-releases of Wii games could be coming to the Switch at some point in the future is uncertain, but their performance on the Nvidia Shield does give a rough estimate on what they would look like on the Switch. In fact, this is exactly what the tech experts at Digital Foundry did – they looked at the Nvidia Shield version of Super Mario Galaxy and analyzed its technical performance.

You can watch the full analysis in the video below, but the gist of it is that the emulation technology used is quite impressive and that clearly a lot of work was put into this port, even if it can’t get around all the hurdles of it originally being a game on 12-year old hardware.

Did you know that Okami’s 12th anniversary is today? Capcom hasn’t forgotten, and is celebrating with some special art.
Mari Shimazaki and Kenichiro Yoshimura, the lead designers on Okami, worked together to create the image above.

After previously coming to Wii, Okami will be returning to a Nintendo system once again this summer. Capcom intends to release Okami HD via the eShop.

Source

During the Wii era, High Voltage Software really made a name for itself. Third-person shooters and mature titles weren’t overly prevalent on the system, so the studio wanted to step in and fill the void. High Voltage saw some success with The Conduit, but had also promised another Wii shooter that never saw the day of light – that being The Grinder.

Liam Robertson and Unseen64 have taken a deep dive into the history of the first-person horror shooter and its development, including why it was eventually cancelled. You can watch the full report below.

When Super Mario Galaxy came to Wii, the game had its fair share of nontraditional controls. For instance, to perform the spin move, you needed to shake the Wii Remote. You also had to point the controller to certain places on screen to collect Star Bits.

Super Mario Galaxy launched for NVIDIA Shield in China a few days ago, and as we know, the device doesn’t feature motion controls. So how were the adjustments made here?

To spin, you now simply just need to press the X button. Also, the pointer is mapped to the right control stick. As one other final note, the A button when choosing a galaxy has been bind to RT instead of A.

Source

Page 1 of 1,53012345...102030...Last »