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GamesIndustry has shared some interesting data pertaining to the Metroid series in the UK. Along with the best-selling entries in the series by units, we’re also able to see the best-selling titles in terms of revenue.

In terms of units, Metroid Prime is the best-selling Metroid title in the UK at the moment. Metroid Prime 3: Corruption wins out regarding revenue. You’ll notice that Metroid Dread has already overtaken several games and is in the top ten despite being on the market for just a few days – and that’s without digital downloads being factored in.

Below are the full results:

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We all know today that the Wii was one of Nintendo’s most successful consoles, but early on, the system garnered its fair share of doubters and people that were concerned about how it would perform – including Retro Studios.

Bryan Walker, who was with Retro starting with Metroid Prime 2 before going on to be a senior producer on Metroid Prime 3 and then the director on Donkey Kong Country Returns, revealed to Kiki Talkz that the company was “a little concerned” after seeing the console’s specs. It was only after Nintendo unveiled the Wii Remote and saw massive interest during its showing at E3 2006 that the staff at Retro Studios started to understand Nintendo’s approach.

According to Walker:

As part of a recent discussion with Kiki Talkz, Metroid Prime 3: Corruption senior producer Bryan Walker commented on how there was initially some consideration to make the game open world as well as the difficulties implementing Hypermode.

As for the open world, director Mark Pacini first came up with the idea to leverage Samus’ ship and make the game less linear. Walker is proud of what the team accomplished with Metroid Prime 3, but “would be very interested in seeing what the response was, especially the fan community to the expanded use of the ship and the more open world non-linear that we were touching upon with that pitch.”

Pacini’s full words:

In an interview with Kiki Talkz, former Retro Studios developer Bryan Walker discussed how the team ended up working on Donkey Kong Country Returns.

Walker worked on Metroid Prime 2 and 3 before directing the Wii title. Retro actually had some interest in moving on from the Prime series after the second entry, but after Donkey Kong was presented to late Nintendo president Satoru Iwata, he instead wanted the team to come out with a third game. Then after Metroid Prime 3 launched and there was a lot of some key staff, the opportunity to work on the Donkey Kong Country IP came about.

Walker also talked about meeting with Shigeru Miyamoto early on and had much praise for him. After one conversation in Kyoto, Miyamoto asked Retro to take care of IP, stating: “Please take care of DK. He is my friend.”

Below is Walker’s full words:

It took over a decade, but No More Heroes 1.5 has finally received an English dub.

No More Heroes 1.5, a motion comic, was included with the Hopper’s Edition of No More Heroes 2: Desperate Struggle in Japan. It was intended to bridge the gap between the series’ first two entries. Suda51 wrote the story, and apparently kept it secret from most Grasshopper Manufacture staffers while it was being created.

During the Kiwi Talkz podcast, Metroid Prime senior game designer Mike Wikan touched on Metroid Prime Trilogy, including the insane amount of work that went into the scan logs.

Wikan started out by revealing that it was just a team of four “doing the entire trilogy recompile.” While the controls were adjusted, there were other changes as well – including modifications for the “notoriously difficult” Spider Ball and Boost Ball Guardian bosses. Co-producer Kensuke Tanabe actually led to these battles being tougher than Retro wanted them to be “in the last three days before we went gold.” For Metroid Prime Trilogy, Wikan was able to go back and adjust the difficulty.

For the NVIDIA Shield in China, several Wii games from Nintendo were ported. These were fairly notable as each one ran in HD – specifically 1080p. The selection was small but featured notable titles such as The Legend of Zelda: Twilight Princess and Donkey Kong Country Returns.

Three and a half years after the Wii ports started, the entire project has come to a close. Reports are starting to surface that the ability to download them is being shut down. Although the games can still be accessed if purchased, there’s no word on how long server authentication will work for.

Thanks to Jake for the tip.

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The Wii Shop Channel was Nintendo’s first foray into digital marketplaces. Initially, it served as the introduction to offering classic titles with the Virtual Console games. WiiWare was later added for brand new experiences.

Now thanks to the latest round of Nintendo leaks, we’re able to see an early version of the Wii Shop Channel. Twitter user lombTV passed along a few photos of the design, which you can see below. This was dated August 18, 2006.

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The Wii name is pretty recognizable these days, but that wasn’t always the case. When Nintendo first made that name known to the world, it received quite a bit of criticism. Some even felt that the original “Revolution” codename would have been a better fit.

Just like any major company does before introducing a new product, Nintendo considered a ton of different names originally. And now thanks to this week’s leaks, we’re able to see the many different titles that were brainstormed at one point or another. It turns out that there were well over 100.

Here’s the full list:

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Stemming from today’s Nintendo leaks and the overall “gigaleak”, an internal company document has been spotted that reveals plans for early games on Wii – and projects that were cancelled.

To say the least, there are some very interesting titles listed. One of the highlights is a Metroid game from Intelligent Systems, which would have launched after Metroid Prime. It also appears that a sequel to Dance Dance Revolution: Mario Mix was once being considered. 

Here’s the full roundup of items included in the document (which also includes tidbits on released games), courtesy of MondoMega:

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