Nintendo on Switch's name, goal with the announcement trailer - Nintendo Everything

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Nintendo on Switch’s name, goal with the announcement trailer

Posted on December 6, 2016 by (@NE_Brian) in News, Switch

The latest issue of Nintendo Dream has a feature on Switch. As part of that, the Japanese magazine sent a few questions Nintendo’s way.

One of the topics was about Switch’s name. While many people have thought that its origin comes from “switching” between your television and the dedicated screen on the portable device, there’s more to it than that. By making a console-level game portable, it’s changing the experience of entertainment in players’ daily lives. The “switch” here has a meaning that’s almost closer to “change”.

Nintendo’s full words on the name:

“We decided that this name would be the best fit for our product for two reasons. It represents one of the defining features of the Switch, the ability to seamlessly ‘switch’ between the TV screen and Switch’s screen, while also embodying the idea of being a ‘switch’ that will flip, and change the way people experience entertainment in their daily lives.”

Nintendo was also asked about what the company wanted people to take away from Switch’s announcement trailer. To that, the big N said:

“We wanted to show people just how much of an enjoyable difference it will make in their entertainment experiences, by having them see and hear for themselves what it can do in an easy-to-digest manner. It allows people to enjoy a home console experience not only in front of a TV, but in rooms with no TV, or outside altogether. And because the controllers are detachable from the main body of the console, each of its forms offer different play experiences for people to enjoy.”

A few other questions were asked, but the responses weren’t too noteworthy. Nintendo mostly said to stay tuned for the big event in January.


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  • KnickKnackMyWack

    Literally the biggest improvements over Wii U right here.

    • azoreseuropa

      Not yet until 3rd party then I would consider it the biggest improvements over Wii U. πŸ˜€

  • Wanderlei

    It was very good. Nintendo’s problem is never not having a good product, how they presented them to the world is what failed them. Especially with how the internet becomes echo-chamber for both positive and negative.

    • Virtual Boy

      • Jaimehspradlin

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      • monorail77

        Your snark proves his point.
        Care to comment on the quality of that virtual boy you owned?
        I thought not.

        • ‘Twas but a wee joke my friend. No harm intended. Sorry!

          • monorail77

            None taken, good sir.
            I confess, I did LOL a little…

  • Blanco8x8

    The Wii U was my living room tablet.

    The Switch will be my anywhere tablet.

  • JasonBall

    I hope to bring my Nintendo console into a croud of young people next year and be cool, not the laughingstock.

  • Vigilante_blade

    Nintendo really needed change.

    • What kind of change may i ask?

      • Vigilante_blade

        They drastically changed directions with the Wii (target audience, game design, gimmicks, etc…). I feel they’ve lost track of who they used to be. I’d like them to recapture some of that old essence.

        • KnickKnackMyWack

          The Wii was immensely successful. They did not lose themselves, they merely attempted to recapture an audience that abandoned traditional gaming. Nintendo is fine, they just hit a wall and are trying something new.

          • Vigilante_blade

            Nintendo lost what made them a legend. Quality, gimmickless games. Innovation through software, not hardware gimmicks. The Wii targetted non-gamers that never actually played games. Nintendo is not fine and that is why thry hit a wall. Let us hope this propells them to greater heights as they realize their errors.

          • monorail77

            The NES was marketed as a toy for kids and had many gimmick peripherals: R.O.B., Power Glove, Power Pad, Wii Zapper. Your rose-colored nostalgia is a little off.

            I think Nintendo started losing it’s “core” gamer audience because the audience started to grow up and wanted to distance themselves from “immature” games of Nintendo. So they migrated to Playstation or X-Box with their more “edgy” games.
            The irony is that those so-called “edgy” games are laughably immature, appealing to teens that so desperately want to be taken seriously. True maturity comes when you stop caring if a game is cute or kiddy, or edgy, and just play because it’s good

          • Vigilante_blade

            You mean NES zapper. And here is the difference. These were optional. You could own a system and not have those. The main controller was the traditional input.

            Nostalgia is no argument. People are nostalgic towards things they found enjoyable very often… E.g. good products.

            No one wanted to distance themselves from Nintendo IPs. People still evidently care about games like Zelda, Metroid or PokΓ©mon. However, Nintendo chose to not grow with its consummers during this era and made many mistakes, not adapting to the times. Why can’t I voice chat anyone I want? Why can’t I keep my digital games cross gen? Why is the Wii U now about two generations behind in hardware? I want a PokΓ©mon game to ask whether you know how to do something instead of holding your hand, then not making you go through a tutorial if you do. I want a Nintendo that is ambitious and believes in itself.

            I am also an adult.

          • monorail77

            Damn it, you’re right. I did mean the NES Zapper. Coincidentally the ’89 Zapper is one of my favourite weapons in Splatoon.

            And sure, you’re an adult, but are you mature?

            Aw hell, we’re arguing about Nintendoes. None of us is mature πŸ™‚

          • Vigilante_blade

            I couldn’t do the kind of job I am doing without being mature enough. I tend to be more argumentative when it comes to gaming because I like debating.

            Video games fill a psychological need in our lives. They aren’t “just games” in my opinion.

          • Dude, no. Wii had many gimmicky casual games but Nintendo’s were not among them. Mario Galaxy and Metroid Prime Trilogy in particular made great, practical use of motion controls. Nintendo was certainly fine, but their mistake was trying to replicate the same success with Wii U when the casual audience had moved on. Trying something new after literally two generations of hardcore gamers ignoring their platform is not “losing their way.”

          • Vigilante_blade

            Galaxy: point at sceen to collect pointless collectibles that could have been arranged in a way where you could walk over them to collect them. Pointing at screen to grab things. Shaking to spin instead of just a button. Manta ray motion races. Bird motion levels. The ball levels. Not being allowed to use a more modern controller.

            The Gamecube Metroids were superior in controls.

            Core gamers were Nintendo’s only audience until the Wii, really.

          • Star bits had a ton of uses. You could shoot the men to kill or stun enemies, feed those fat stars to unlock new areas. The spin jump had a bunch of uses and the Wiimote read it pretty accurately when compared to other waggle Wii games. And Prime Trilogy and its pointer controls are vastly superior by virtue of letting you aim up while moving.

          • Vigilante_blade

            You could play the entire game without using star bits, and frankly, it was a cheap mechanic. Feeding the star could have been done with buttons. The spin jump would have been much more accurate on a button.

            Metroid Prime controlled far better with a controller since it didn’t start shaking randomly. Furthermore, it could be improved even more with twin stick support.

          • Velen (Not WoW)

            I own Metroid Prime Trilogy, and played with the motion controls.

            No idea what the hell you’re talking about with shaking randomly, as I played Prime, Prime 2, and Prime 3 with them, with no problems whatsoever.

            Seems to be more a problem with you than the game.

          • You could play the entire game without using star bits

            That is quite literally untrue.

            Feeding the star could have been done with buttons. The spin jump would have been much more accurate on a button.

            The entire star bit mechanic was based on aiming and shooting them. Using buttons would have eliminated the immersion. What buttons could you possibly map to star bit shooting/aiming as well as the spin jump? The Wiimote worked great for it.

            Metroid Prime controlled far better with a controller since it didn’t start shaking randomly. Furthermore, it could be improved even more with twin stick support.

            Okay, what? Dude, please be logical here. Aiming was only as shaky as your hand was and you could still lock onto enemies. Also, Metroid Prime and Echoes had twin stick support but the right stick was used for cannon selection. What would you map that to for traditional stick controls? Either way, the fact that you can’t move and look up hampers the old renditions tremendously. Trilogy’s newer controls were far more versatile, far more accurate and far superior as a result.

          • Vigilante_blade

            I have never shot a single star bit, except to feed lumas the entire time through the two games. You don’ tneed that mechanic.

            The mechanic should not have even been there in the first place. It is completely devoid of any purpose whatsoever except to make you use a Wiimote. Even them, a second stick could be used to control the pointer. I’ve done it on emulator before and it works very, very well. For spin jump… well… There are ABXY buttons. Pick whichever you want.

            Even when still on a table, wiimotes can and do become shaky. Prime 1 and two did not have Twin stick AIMING, which is very different. Just switch between canons with a shoulder button. Gamecube had L, R, and Z. Current gen has one more of those. Done.

            Trilogy’s new controls were imprecise, imperfect,glitchy and laggy…. and also calibrated for right-handed player use only.

          • Sigh. I really feel like you’re making this up dude. I never once have seen someone claim Trilogy had laggy or glitch controls or that the star bits in Galaxy were not ever used.

          • Vigilante_blade

            It is kind of a known fact that the Wiimote controls are laggy by nature. In some instances, it can take a full second for something to even register (but to be fair, motions tend to register at around within half a second when under ideal circumstances, but it is still way too much).

            There is no place in the game where you have to shoot star bits are things. All necessary uses of star bits are menu-based.

          • It is kind of a known fact that the Wiimote controls are laggy by nature.

            No it isn’t. Known fact by whom? Where’s the proof/research? It has no more input latency than an average wireless controller.

            In some instances, it can take a full second for something to even register

            This never once happened to me with Trilogy or Mario Galaxy.

            There is no place in the game where you have to shoot star bits are things. All necessary uses of star bits are menu-based.

            Feeding the Lumas was an essential usage and beyond anything, Mario 64 is rife with moves you did not necessarily need but it made the game more engaging regardless. Star bits and the spin jump and the general use of the pointer were no different.

          • Vigilante_blade

            The Wiimote’s buttons themselves aren’t much of an issue as they use the same technology used by Gamecube Wavebirds. They are not as good as a wired input, but still low lag when it comes to wireless communication.

            However, the functions that determine the positioning and angle of the Wiimote and nunchuck are being processed exclusively through infrared. In other words, the controller had to process the input, and then the sensor bar must detect it. Infrared technology is fairly archaic and simply isn’t suited for lag-less gameplay. Not only that, you must actually start and finish a motion for it to be detected. In other words, whereas a button has you simply press a button for immediate feedback, the controller will only begin to send data packets when the final Wiimote had time to refresh the direction, angle and nature of the movement. Basically, you have wireless plus infrared to consider. The sensor bar is also terrible, and people have been getting slightly better results using candles instead of the sensor bar. The jitters is in part due to the sensor bar, but in other parts due to the fact that the signal distorts itself greatly:


            You can be perfectly still, and it will remain jittery. There are ways to arrange your room for a better experience, but I never cared for re-arranging an entire room for one console. Even then, it only reduces the issue; it does not fix it.

            And yes, this lag, you have experienced undoubtedly, but you haven’t noticed, most likely. Not everyone is sensitive to input lag in the same capacity

            Now for Mario: Feeding the lumas could have been done by pressing A next to the Luma to initiate the sequence and holding A to feed. Spin Jump could have been put on a button. It did not need to be a waggle. Star Bits could have simply been put in the player’s way or collected with the second stick.

      • Velen (Not WoW)

        Thing about Vigilante is he hates motion controls and pretty much any non-traditional control schemes.

  • Melatelo

    The January event can’t come soon enough!! Although many things will (and have) likely leaked ahead of time- I hope a few surprises are left. Either way it will just be exciting to see the system again.

  • The word “switch” four times in the first paragraph.

    The word “enjoy” three times in the second.

    • YamiryuuZero

      They gotta “switch” their vocabulary a bit!

      Eh? Eh?!
      Is this thing on?

      • Tlink7

        YOU’RE FIRED

        • monorail77