Rune Factory: Oceans details

Posted under News, Wii
October 22, 2010 by (@NE_Brian)

- Devs looking to cut down on load times
- Transitions between areas only take around two seconds
- Character models are front and center during conversations
- Character portraits have been eliminated for conversations
- Producer Yoshifumi Hashimoto wants characters to feel “alive”
- Hashimoto thinks 3D helps makes the events feel more dramatic


  • Fuzzles

    Sorry but the 3D models in conversations of significantly worse barring they have some superb animations. 3D models, especially at this level of graphical capability, are robotic, clumsy and devoid of artistic interpretation in its animations. Its simply a model that mends and clips in on itself. I’m afraid it will feel devoid of life and charm.

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